Soldato
- Joined
- 23 May 2006
- Posts
- 7,292
i hope it has official PC support via open XR (rather than hacked in support by fans)
i hope it has official PC support via open XR (rather than hacked in support by fans)
historically i would agree with you, but more and more once exclusive sony titles are coming over to PC now..... you said it yourself, if sony make their money from the sale of games, then doing what MS do with xbox may not be such a bad idea.I doubt it. Why would Sony do this? They make their money from the sales of games. I wouldn't be surprised if it was even more difficult to use the PSVR 2 on PC.
that's great news for VR in generalGlad to hear that Foveated rendering and eye tracking works so fast that they human eye cannot notice transitions between high resolution and low resolution pixels when looking around
Really looking forward to PSVR2. Use my Quest 2 occasionally for a bit of fishing and golf but currently cant be bothered with all the faff that goes with PCVR. Spend more time adjusting settings and tweaking than actually playing.
I’d assume they’ll bundle earphones with it like they did with the original PSVR ? Like yourself I’d have preferred integrated audio like the Quest though with the option to connect headphones if required.Can't beliieve this doesn't have built-in audio. That adds much more friction to getting into VR, and of course an additional expense.
I’d agree that’s likely the intentionI think they want you to shell out for the expensive PS5 wireless headphones...
This could be really interesting. So the headset is running off 5V and getting the video/audio signal also from the USB data lines. Is the video/audio signal a sony proprietry one, or is is the same/similar signal that was used for the Rift/Rift S and/or Index.I was a bit surprised he said the headset uses a USB cable to connect to the playstation. quite a few people deride the quest 2 for having such a connection.
i've been told elsewhere that the bandwidth of psvr2 usb cable is 10gb/sec whereas the quest 2's is 500mb/sec.This could be really interesting. So the headset is running off 5V and getting the video/audio signal also from the USB data lines. Is the video/audio signal a sony proprietry one, or is is the same/similar signal that was used for the Rift/Rift S and/or Index.
Is the foveated renderingness done in the headset or the console?
If it is just a 'standard VR video/audio signal' could it not also be PCVR compatible with a suitable adaptor dongle coming shortly from China?