Quake champions

Ugh!

Is it perfect? Nnnnyyy-it's close." Quote from the AUA livestream on netcode.
I'm curious how other players view this statement. My experience in-game still has many issues like micro-freezes at important times (combat/pickups/someone spawns nearby/someone picks up quad etc.), inconsistent splash damage, players and projectiles far more laggy/de-synced than ping numbers would inidcate, rails showing through walls, etc. This despite low ping and good system specs. I've seen others mention and document the same issues. But as of today, the devs just said it's almost perfect, just the hitboxes need to be made a little bigger on small champs for the EA patch.
So I have to conclude they are unaware of these issues, and the current experience is 'close to perfect' therefore I should expect the final product to play pretty much the same as CBT 13.7 but with larger hit box on small champs. How do you guys interpret this? Does the game feel close to perfect for you in terms of netcode?

https://bethesda.net/community/topic/85680/guys-the-netcode-is-close-to-perfect/7
 
Gotta be honest, this is the least enthusiastic I've ever been about a new Quake game. Quake III cost me £39.99 and had like 40 characters as standard, Quake II cost £29.99 and had a handful of characters plus hundreds ready for download. Now Bethesda expect everyone to pay to unlock characters, just like they expected people who had been playing Quakelive for years to pay to carry on playing because they decided they didn't like the idea of supporting an iD F2P game.

Scumbag moves from scumbag company.
 
It is such a shame in 2017 the character don't move like that, the game play isn't identical to this clip. Imagine every physic replicated in this video with todays Quake.

Real shame the map lighting isn't exactly like it as well.

 
TBH it looks like they've jumped on what is actually a kind of ***** engine that isn't even close to offering what is needed for a quake experience and all they can really do is try and paper over the cracks or start from scratch instead of the hybrid idtech6/saber engine. I just can't see it ever becoming what people want to see in terms of low level consistency, etc.

EDIT: From the video posted above https://youtu.be/KpO0nak_dRY?t=86 that is the kind of thing I was complaining about before but not as pronounced as that and definitely not due to any network issue on my end - in my case it was like the game got out of sync and I was seeing what other players were doing almost like a playback a second or so out of date (rather than them stopping moving) then I'd die suddenly.
 
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What the heck...

Devs have previously responded to the question of 5.1 audio with the following statement: "Too soon to say, although I would prefer not to give players with surround sound options an advantage in regards to identifying the locations of sound events."
 
Thing is even plain old panned stereo can be simulated into a fair surround sound emulation with good positional cues with headphones, etc. via things like CMSS-3D he is really out of touch if he thinks there is an advantage argument/debate to it.

Plus if you go down that route you'd have to enforce silly low refresh rates and sync the framerate of every client connected to the slowest client, etc. etc. which would be just plain terrible.
 
£19.99? ffs I just paid 29.99 EUR as my steam acc is set to Gibraltar (and steam are ****).

Ah well, happy to support them so they have money to make QL2... because QC is frustrating and not that fun :D
 
I was pretty much sold on buying it earlier on but not so much now - the whole loot stuff needs a serious overhaul anyone with half a brain can see that its just too clunky and messy and treats the player like they are mentally about 5 years old, the "netcode" is inconsistent and awful and quake as much as anything one of the big things was about being able to just jump in, shutting everything else out and playing your heart out so to speak and the current mechanics especially the lobby system don't cater for it.

Personally though I really like the champions and abilities and the general aesthetic of the game I think works really well.
 
I've just ignored the loot. Just playing duels and half enjoying it. The game feels very clunky compared to previous quakes, and the meta in duel seems very limiting, playstyles are very limited, lots of +back rail and aim aggression. Item heavy playstyles aren't catered for and the 30 second timing means items can't clash, but there's so many on the map it doesn't matter too much. The champions do add a variable and it can be interesting, but doesn't seem to totally override the other changes. Pro scene is a bit boring to watch so far, games aren't as exciting but it's early days. I don't know if I'll keep playing it, but definitely going to give it more of a try than I have so far. And will keep watching qcon etc. I don't wanna end up like the guys that only play QW and come out once a year to watch QCON :D
 
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