Quest 3 owners etc

Right, decided I'm going to take the dive and get a Q3 soon, but I have a question around "where" to buy games. I have a decent PC (5800x3D with 4090) and the first game I'm going to buy is Shooty Fruity, as I have great memories of getting it at eurogamer. Do I get it on Steam and limit myself to playing it on PC (but probably at 'max' quality) or get it from the meta store? What do people do in this situation?

1. First check if there's a PC version on either the Meta Store or the Steam Store, and if that PC version is markedly better.
2. If the game is crossbuy on Meta, buy that version as you get both Quest and PC versions.
3. If the game isn't crossbuy and the PC version is better, buy it on Steam.
4. If the game benefits from large roomscale, and the Meta version is good, then buy that version, as you can take the game anywhere, rather than being tied to your PC.
5. If it's a multiplayer game check if it supports crossplay. If not then the Meta version will have the biggest player base.
6. Some games are just very good on the Quest natively anyway and not worth bothering getting on PC, e.g. Walkabout Minigolf.
 
Question to Q3 owners. I had a Quest 2 and while it was decent I wasn't fussed on the resolution or lenses, Outside of the specs on paper is the Q3 much of a real world improvement ?

It's an improvement, but if your Q2 is doing everything that you need it to then there might not be a need to upgrade. Going from a Rift CV1 or a Quest one is a big difference, but Q2 to Q3 is just a bit of a bump up. The Q3 has a huge sweet spot and does the colour passthrough, but if these are not important to you then the Q4 may blow you away.
 
Agreed if your Q2 is ok for you then probably not worth the price jump - Q2 dont seem to go for much these days - but if you can get decent trade and upgrade for not a huge price then I would.

Personally I think the difference in clarity is night and day - big plus for Q3 after a bit of tweaking with graphic options - the thing that really annoys me is the same old headstrap improvement needed so extra ££ and the charging cables seem a bit finiky if you buy the wrong one and it doesnt stay charged while using PCVR.

But the updates they keep bringing out are really nice and I guess Q2 wont get everything eventually.
 
It's an improvement, but if your Q2 is doing everything that you need it to then there might not be a need to upgrade. Going from a Rift CV1 or a Quest one is a big difference, but Q2 to Q3 is just a bit of a bump up. The Q3 has a huge sweet spot and does the colour passthrough, but if these are not important to you then the Q4 may blow you away.

Agreed if your Q2 is ok for you then probably not worth the price jump - Q2 dont seem to go for much these days - but if you can get decent trade and upgrade for not a huge price then I would.

Personally I think the difference in clarity is night and day - big plus for Q3 after a bit of tweaking with graphic options - the thing that really annoys me is the same old headstrap improvement needed so extra ££ and the charging cables seem a bit finiky if you buy the wrong one and it doesnt stay charged while using PCVR.

But the updates they keep bringing out are really nice and I guess Q2 wont get everything eventually.

I sold my Q2 ages ago but with the Q3 having a much bigger sweet spot and better clarity, That's quite enticing.
 
Imo the concept of a sweetspot when talking about the Q3 is null & void because there is no 'sweetspot', the whole view is clear.
I don't know if it's my prescription lenses but I do find I have to be more precise about where the Q3 is sitting compared to my Quest Pro, as it can get a little blurry off-centre. Once seated though it's clear from edge to edge.
 
Content adaptive brightness - anyone else tried this yet?

Seems to make a bit of a difference in dark games. Not as good as local dimming or OLED but it's when the screen goes completely black and looks grey that's the worst case and this does improve that. Games like Cosmodread definitely seem improved by it.
 
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So I upgraded to the quest 3. The lenses and clarity are definitely noticeable and I'm enjoying the passthrough.

However, despite having no issues running PCVR with Quest 2 lots of problem with Quest 3.
Constant stuttering. Airlink is unuseable - despite stating everything is green. 1200mpb up and down.
I tried steam VR - lots of stuttering in HL alyx.
Any help would be appreciated.
 
So I upgraded to the quest 3. The lenses and clarity are definitely noticeable and I'm enjoying the passthrough.

However, despite having no issues running PCVR with Quest 2 lots of problem with Quest 3.
Constant stuttering. Airlink is unuseable - despite stating everything is green. 1200mpb up and down.
I tried steam VR - lots of stuttering in HL alyx.
Any help would be appreciated.

What GPU and CPU do you have?
 
So I upgraded to the quest 3. The lenses and clarity are definitely noticeable and I'm enjoying the passthrough.

However, despite having no issues running PCVR with Quest 2 lots of problem with Quest 3.
Constant stuttering. Airlink is unuseable - despite stating everything is green. 1200mpb up and down.
I tried steam VR - lots of stuttering in HL alyx.
Any help would be appreciated.


Is the PC that you are streaming from connected directly to your router with a Gb ethernet cable, not wireless..?
 
5800x
32gb ram
3080ti

Thanks. The Quest 3 is a higher res headset than the Quest 2, so the same graphic settings you used in games for the Quest 2 will perform worse on the Quest 3. But with your system you shouldn't be noticing that big of a performance drop.

Did you change anything in the Oculus debug tool when you had the Quest 2? Can you try turning on the performance overlay in the Oculus debug tool and seeing where the problem lies? Is it a performance problem, a network problem, a decoding/encoding problem. The Performance overlay might help narrow it down.

I presume you are using a dedicated router for VR? Mind me asking what router do you have?
 
Thanks. The Quest 3 is a higher res headset than the Quest 2, so the same graphic settings you used in games for the Quest 2 will perform worse on the Quest 3. But with your system you shouldn't be noticing that big of a performance drop.

Did you change anything in the Oculus debug tool when you had the Quest 2? Can you try turning on the performance overlay in the Oculus debug tool and seeing where the problem lies? Is it a performance problem, a network problem, a decoding/encoding problem. The Performance overlay might help narrow it down.

I presume you are using a dedicated router for VR? Mind me asking what router do you have?
Thanks. I've got the PC connected to router with GB ethernet connection. The play area is 5 metres away from the router (linksys MX 4200)
I did think about resolution and dropped it down to quest 2 levels - no difference. I even dropped it all the way down.

I did change things in the oculus debug tool originally with quest, so could reset that I guess. Need to remember where it is.
 
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Thanks. I've got the PC connected to router with GB ethernet connection. The play area is 5 metres away from the router (linksys MX 4200)
I did think about resolution and dropped it down to quest 2 levels - no difference. I even dropped it all the way down.

I did change things in the oculus debug tool originally with quest, so could reset that I guess. Need to remember where it is.

The first thing I would do is reset everything in the Oculus debug tool to default. See what happens.

Do you have virtual desktop at all? It runs independently. It might be worth trying out. And it has a much easier laid out performance overlay, so you can see exactly where the problems lie.

EDIT: the debug tool is in the Oculus installation folder in the support section and then into diagnostics.
 
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The first thing I would do is reset everything in the Oculus debug tool to default. See what happens.

Do you have virtual desktop at all? It runs independently. It might be worth trying out. And it has a much easier laid out performance overlay, so you can see exactly where the problems lie.

EDIT: the debug tool is in the Oculus installation folder in the support section and then into diagnostics.
Found it. Everything was on default anyways. Any suggested changes to make?

I'll see what the performance HUD shows.
 
Found it. Everything was on default anyways. Any suggested changes to make?

I'll see what the performance HUD shows.

See what codec it is using.

What you could try is forcing it to H.264 by changing that in the Oculus Debug tool. It's called Video Codec. Then change the Encode Bitrate to 250. See what the performance is like with those settings.

If it's already using the H.264 codec, then change the Video Codec setting in the Oculus debug tool to H.265. And the Encode bitrate to 125. And see what happens with those settings.
 
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