Soldato
- Joined
- 23 May 2006
- Posts
- 7,930
i agree a proper display port would be nice........ however i dont think we will ever see that now and going forward it should be less and less of an issue (USB4 and better wifi support)
still happens, dropping render resolution in asgards wrath to 60% reduces stutter but not completely
it's always 1-3 fps drop
On tuesday i was playing msfs with no stutters on max resolution and asynchronous warp enabled. Great I thought, quest 2 wouldn't do this!
On Wednesday, same game, same settings, get stutters.
I think there is a problem with PCVR at the moment using Link or Airlink. Check if you have the refresh rate at 90Hz in the Oculus app, if you do, try changing it to 80Hz or 72Hz and see if that solves the problem. Seen some reports that setting the refresh rate to 90Hz causes stutters.
As usual, YMMV!! Good luck.
but I can't push bitrate higher than 200 on h265).
Ok that I didn’t know. Will experiment more.The decoder can't handle bitrates over 200 for H.265.
Damn, this beat saber is addictive! I've just had a few more goes on the free demo and am just one good cut from perfect.Seems hard to get that last cut and I'm only on normal difficulty! I bet there's some experts here who have beaten the most chaotic levels. I learnt how to take an ingame screenshot.
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The decoder can't handle bitrates over 200 for H.265.
dropping render resolution to minimum and encode resolution to 2000 then reducing resolution even further in game to 60% reduced dropped frames even further but not completely
Daydreamer VR (or whatever his name is) was saying the best PCVR settings he's tried was H.264 at 960mb bitrate. Said he was disappointed with AV1.
as above tho, H.265 I believe is limited to 200mb so unsure if that's a software limitation or the SOC.
Wait, I am just after remembering. You had the same problem with the Quest 2? 1-3fps frame drop.
That the same thing is happening on the Quest 3 seems to be suggesting that the problem isn't the headset.
It actually points to something been wrong in your PC. What that is, I don't know. Faulty encoder on the 4090? Some monitoring program interfering with the encoding? Nvidia's 4xxx series cards are having a latency issue for some people? Did you try the drivers that were released on Tuesday that has a partial fix?
Yeah that’s me lol.Wait, I am just after remembering. You had the same problem with the Quest 2? 1-3fps frame drop.
That the same thing is happening on the Quest 3 seems to be suggesting that the problem isn't the headset.
It actually points to something been wrong in your PC. What that is, I don't know. Faulty encoder on the 4090? Some monitoring program interfering with the encoding? Nvidia's 4xxx series cards are having a latency issue for some people? Did you try the drivers that were released on Tuesday that has a partial fix?
Yeah that’s me lol.
Since then I upgraded everything so went from 3080 and 5800X to 4090 7800x3d and now I’m on my second 4090 and the issue persists.
Obviously tried everything on a fresh system and that didn’t help either.
Tested VD just now and that’s still dropping frames albeit less than oculus link and air link.
So far tried AV1 codec only but will also try h265 and h264.
Loving my Quest 3 so far, managed to get Blast Sabre
Could it be the router/network card?Just tried h264 at 100Mbps in VD and it’s still dropping frames.
Just tried h264 at 100Mbps in VD and it’s still dropping frames.
Just tried h264 at 100Mbps in VD and it’s still dropping frames.
Tried both my normal network as well as separate router connected directly to pc and it’s still dropping frames.Could it be the router/network card?
Man I tried almost everything by now.Something weird there for sure.
I'm sure there's a way to reset the debug tool back to default, maybe worth trying that.