Underboss
Man I tried almost everything by now.
New PC, new os, new headset
Don't happen to have HAGS enabled in Windows do you? that's always caused stuttering in VR for me.Man I tried almost everything by now.
New PC, new os, new headset
I did have wired rift in the past and frame delivery on that was flawless.i guess it would be a real pita to check but does anyone local to you have a wired headset - ie ideally a rift as it uses the same software but if not then a reverb g2 or something?
if they are stuttering as well then you will know it is nothing to do with usb or wireless but that the games themselves are stuttering.
What’s HAGS.?Don't happen to have HAGS enabled in Windows do you? that's always caused stuttering in VR for me.
Mostly visually but both oculus performance hud as well as VD performance hud show that as well.what are you using to measure dropped frames?
all I’m getting is black screen so don’t know if it helps with dropped frames lol.
Wow out of everything I tried so far this helped the most. I’m back to my initial resolution and 90% of frame drops were eliminated.! I can stand in one spot and spin around without a single dropped frame wheres before I would drop frames every few seconds.
Hardware-Accelerated GPU Scheduling, On Windows 11 it's in Settings > System > Display > Graphics Settings then click "change default graphics options"
Looks like windows hardware accelerated GPU scheduling was the main cause of my issue.!Finally a fix that means you don't notice the dropped frames and you are still complaining? Some people are never happy!!
In SteamVR try setting Steam as the default OpenXR runtime. It's in the developer settings and then try again.
Did you try this?
What might be worth trying is to on Virtual desktop desktop client, set the Codec to Automatic and tick the box on the left to automatically adjust bitrate. Turn on the Performance overlay and see what is happening. See can you match the frame drops to spikes in the either game/network/encode/decode values. If these values stay relatively stable, then it's a monitoring or software problem somewhere. Like the Hags suggestion above, or the xbox game bar etc.
It's been an issue for as long as i can remember for me, from my Rift S through Quest 2 and now Quest 3, HAGS always causes stuttering, glad it fixed it for you too.Wow out of everything I tried so far this helped the most. I’m back to my initial resolution and 90% of frame drops were eliminated.! I can stand in one spot and spin around without a single dropped frame wheres before I would drop frames every few seconds.
Thank you.
thanks, not had a chance to play with anything much at the moment
so good for when your playing but not when its off when you want to charge it !
Looks like windows hardware accelerated GPU scheduling was the main cause of my issue.!
I'm surprised I didn't find anything about it myself when googling the issue.I am gutted, I went through the previous conversation about this. In my head I was 100% sure I mentioned this at the time. Seems I didn't. It's one of the go to ones along with the Xbox game bar. Could have been sorted months ago if I checked what I said instead of assuming things!!
Glad it's sorted now!! Fair play to that man @NightSt@lk3r