Kjaye767 said:
Thanks! I only joined to comment on this thread! To be honest Sebastian's content and some of the other Youtubers really grates me, they genuinely have people thinking the Pico 4 is better than the Quest Pro which is mental. The problem is that Meta are not liked, and are so monolithic that they are subjected to a far greater scrutiny than anyone else. It's just easy to hate on them. The irony though is that they placed into our hands probably the best consumer headset released so far. It's absolutely magnificant for PCVR, I have had it since launch day and it still wows me everytime I put the headset on. I loaded up Lone Echo today to compare the visuals to MRTV's through the lenses and oh my god it looks incredible, her spacesuit if perfectly orange, not red like in his videos, and the overall image absolutely blows away how its looked on any of my other headsets. It somehow looks more 3D and lifelike. Your own through the lens footage does a better job of conveying what its like, and especially your photos.
The reality is, Oculus software has been worked on since the DK2 days, so it is very optimised and works well. Pico is lacking in the software, so people are resorting to Virtual Desktop to get a better experience. You then have the Audio issues, image warping issuse, the list goes on.
So although Pico 4 sold out at first, most were returned due to these issues. Youtuber Karl Gosling speaks about this.
Regarding MRTV running Lone echo, I'm not sure how he is capturing the content, but it is not from "through the lenses" could well be the capturing from the desktop window preview, I'm not sure.
I'll be sure to make some more videos and take more pictures over time, but even then these don't give the true reflection of what you see with your eyes, so it is very hard to show it off, unless you just experience it for yourself.
I do experience disappointing binocular overlap and yes the glare can be strong in certain scenes but depth perception and edge to edge clarity is decent for me it looks like the Quest Pro videos. Is that a face head shape thing, an IPD/vision thing, bad design or simply quality issues on a defective unit? Impossible to say as a consumer...
We need some VR physical retail stores to test different headsets but ideally test/check the actual product you end up purchasing and take home.
Honestly, with a camera lense, it is not focusing at all points to give the true edge to edge clarity that these lenses offer. You are not just looking through a small sweet spot on the lenses like you do with the fresnel lenses where you have to line these up dead centre, the pancake lenses are the sweetspot, if that makes sense? (Compare it to looking through a peep hole where it takes a little adjusting to get the sweetspot, and the other is a window...)
Inner circle is the sweetspot in fresnel lenses below. - Pancake lenses is like the below image.
Now as I mention, my camera, even when using multipoint focus, does not relay back how clear it is with the eyes. There is no blur, out of focus parts with the Quest Pro on. The images I've posted does not give the Quest Pro justice, as it is not a true representation of what you see with your eyes. Trust me, it is far better than what I can reproduce!
Also though can you run and sustain decent framerates at 1.7x in games, especially SIMs
You get very few reviews that provide objective data it's all subjective and wildly open to personal taste... Show us settings and framerates in DCS and Skyrim not just the cut down standalone games or the highly optimised HL:Alyx
Absolutely, even in that video I posted, I was well over 60fps with 1.4X and GPU was 69% usuage, so I was clearly CPU limited. 1.7x helps use more GPU.
Lets not forget MSFS and ACC are very demanding VR Titles, so it is't like I'm cherry picking to what works best with what hardware etc.
I can do this, but then I would be recording the preview from the desktop window, which is not represatiing the true "through the lense" experience.
Your last bit is like saying, can it run Crysis 2007, when the game was so unoptimised... But sure, I can run both. I didn't own Skyrim VR, but I have just Purchased it for testing.
Hoping to upgrade to a 4090 in a year or 2 with possibly a Q3 or pro to match but we'll see. Looks good though!
I bought my 4090, knowing I will be keeping it for a good couple of years, sell it jsut before the new GPU's come out, and use that to outlay the cost of the next upgrade.
Quest 3 will be great for standalone with the newer SOC, but they will be making cut backs to keep the cost low. The Pro is premium priced for a reason. The displays and lenses are amazing!
Also having an open type HMD, I now prefer VR without the blinkers, as I don't get any reflection in the lenses where I sit in my room. Makes it easy to use the Desktop in VR and type on my keyboard. As I mentioned before, as the air can circulate, no fogging of the lenses, no sweating, or feeling hot, comfortable to wear in that aspect. You just need to find that sweet spot on your head where it is comfortable, but the software is great at showing you how to adjust it so you get the perfect fit and veiwing.
This is so tempting as the through the lens shots look incredible.
Also apparently the Quest Pro is far more glasses friendly so there's not as much need for prescription lenses (though apparently eye tracking doesn't work amazingly well with glasses).
I can't justify a 4090 as I'd need to get a new PSU as well which would add another £150. I already have a 3090 which is still very good for VR.
I wear contact lenses, but as the front rest is adjustable, you can easily wear glasses in there. You will just lose a bit of FOV. I like my eye lashes to almost brush the lenses so I have the rest set as close as it can go for that sweet FOV.
As for a 4090, I have a Corsair HX750i (This is the older version which is compareable to the new HX850i) And I have no issues running my 4090 at over 500W for benchmarks using the new Corsair PCie 5 cable.
As a daily use, as i like a cool and quiet PC, I have my 4090 running an undervolt .925v at it's default boost of 2685MHz - it barely goes over 300W, more around the 270W range depending on the game RT ON/OFF DLSS ON/OFF.
Just look at the video I posted time stamp 2:54 where I show my OSD and the PSU for full system was only drawing 336W, GPU was around 220W, as I was CPU bottlenecked at 1.4x render resolution Medium settings. GPU usage 69%.