LoadsaMoney said:Im sure the EATM feature has been officially confimed for the 7.5's.![]()
will it be only for the x2900 card??
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LoadsaMoney said:Im sure the EATM feature has been officially confimed for the 7.5's.![]()
Relentless said:Whats EATM?
Cyber-Mav said:whoa, no performance hit? you sure about that? sounds too good to be true.
whats 2xAA with ETAM like compared to 4xAA normal? in both performance and image quality?
Boogle said:ETAM does not affect framerate. Its purely for textures with transparency. There are screenshots and more detailed examinations in the thread linked to, I suggest you read it.
LoadsaMoney said:Its a new Anti-Aliasing method which takes no hit on performance, it just blends textures to reduce Jaggies.
You can find some info about it here with screenshots so you can see it in action (just scroll down a bit).
Its already in the drivers unofficially (since the Cat 6.12's), but you have to do a registry hack to enable it or use ATi Tray Tools, its supposed to be coming in the Cat 7.5's officially though next week.
Final8y said:Those pics don't do EATM justice.
There was a huge thread on Rage3D with people posting full screenshot of various games showing the different types of EATM and the pics were stunning.
Tute said:So let me get this right... ATi implemented AA poorly on the 2900 series, however now they have a method of AA rendering that looks just as good and causes zero performance hit?
If this is true, you can put me down for an HD 2900XT right now.![]()
Sir Random said:More problems.
It looks like the HD2900XT stops rendering canopy shadows in Oblivion when AA is set to more than 2x
http://www.hardforum.com/showthread.php?t=1195556
They are not at Rage3D any more as it was quite some time ago.Cyber-Mav said:got link??
Cyber-Mav said:probably has to start dropping stuff from being rendered to when AA is set higher to cut down fps loss![]()
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Cyber-Mav said:probably has to start dropping stuff from being rendered to when AA is set higher to cut down fps loss![]()
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