Try these settings with your wheel and it should be much better.
Deadzone - 0%
Steering Sat - 80%
Steering Lin - 0
900 deg - off
Force - on
Force strength - 20%
Force weight - 40%
Effects strength - 20%
Logitech Wireless Rumblepad 2.
Never had any issues in any games apart from D1RT but more so in GRID.
I also use a Cordless Rumblepad 2 and found it works very well in dirt. If its the menu navigation, then ditto. But I have never had any problems using the pad to actually play the game.
Try these settings with your wheel and it should be much better.
Deadzone - 0%
Steering Sat - 80%
Steering Lin - 0
900 deg - off
Force - on
Force strength - 20%
Force weight - 40%
Effects strength - 20%
? It supports a PS2 pad just fine, it's what I have been using up until now. You just have to manually map the keys in the custom tab whilst a 360 controller appears as default in the main tab if connected.
Cordless rumblepad 2 works fine for me in GRID also. Like others, I have found turning down the sensitivity of the sticks in the profiler essential.
I have not tried a 360 controller, although i am tempted, but from reading on here, the game seems to have been set up for the 360 sticks.
Maybe this is a good thing. If all "Games for windows" were preset & worked perfectly out of the box with a 360 controller, I think this would be fine with the majority of PC gamers. If you decided to use a different controller, you know you will have to spend time setting it up to your tastes, either trhough the game or profiling software.
I dont really think anyone can blame Codemasters because "x" controller does not work perfectly out of the box. There are so many controllers out there, and everybody is different. E.g. When using the wheel, I find it suits me better if I increase the linearity. If my brother uses the wheel, he likes a much lower linearity. Its a personal choice.
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I have two problems with that;
1. One of the reasons I use a PC for games is because I am free to choose whichever hardware I want.
2. worked ok in the demo of the same game!
As for my "standard" pad idea, I can`t see it happening anyhow. Just one of my late night ideas![]()
Games that support gamepad controllers must support the Xbox 360 Controller for Windows using the XInput API. If DirectInput peripherals are also supported, then DirectInput can also be used. However, XInput must be the default API if an Xbox 360 compatible device is used.
What problems did you have in DiRT?
I also use a Cordless Rumblepad 2 and found it works very well in dirt. If its the menu navigation, then ditto. But I have never had any problems using the pad to actually play the game.
The missus has just arrived home with my copy of GRID![]()
Those with twitchy wheels, mess about with linearity before adjusting anything else. It made a huge difference in DiRT, which was setup with lock to lock being about a quarter turn of the wheel. It was almost unplayable. I increased the linearity and it was like a new game.
Toca 3 got the wheel setup bang on IMO. It is perfect. Codemasters should have just taken the control template from that game, and used it on DiRT & GRID.