Soldato
I can't remember if I've replied to this thread before but I've now played Q2 and Control with the high ray tracing settings.
It looks nice but "looking nice" isn't what games are lacking in these days. It looks nice but isn't a mind blowing leap in looking nice.
Games that I play for purely gameplay and fun, games from Warzone to Kerbal Space Programme to freakin' Worms, are not going to become more enjoyable due to ray tracing.
Games that I play due to get immersed in a story and world, usually in first person like Red Dead 2, Dishonoured, Skyrim, would benefit from RT but the shinyness if the graphics isn't what limits my immersion at the moment - it's A.I being limited or bugging out, animations, crap UI, convoluted controls.
Throw into the mix the performance penalty and I would not be fussed if my next GPU did not have RT support (in exchange for being cheaper or faster traditional rendering or whatever). Unless RT became a lot more popular and "very high" and "ultra" settings were effectively locked out as they were ray tracing only (like when we move from DX9 to DX10 to DX11)
It looks nice but "looking nice" isn't what games are lacking in these days. It looks nice but isn't a mind blowing leap in looking nice.
Games that I play for purely gameplay and fun, games from Warzone to Kerbal Space Programme to freakin' Worms, are not going to become more enjoyable due to ray tracing.
Games that I play due to get immersed in a story and world, usually in first person like Red Dead 2, Dishonoured, Skyrim, would benefit from RT but the shinyness if the graphics isn't what limits my immersion at the moment - it's A.I being limited or bugging out, animations, crap UI, convoluted controls.
Throw into the mix the performance penalty and I would not be fussed if my next GPU did not have RT support (in exchange for being cheaper or faster traditional rendering or whatever). Unless RT became a lot more popular and "very high" and "ultra" settings were effectively locked out as they were ray tracing only (like when we move from DX9 to DX10 to DX11)