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RDNA 3 rumours Q3/4 2022

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Star Citizen has really good audio, i hear a ship in 3D space i turn to look to exactly where it is by instinct, this from a 2 speaker headset, no matter where it is.

I don't know how you get all axis directional audio so good your brain knows where it is as if in the real world through a stereo headset, but it works.
 
Star Citizen has really good audio, i hear a ship in 3D space i turn to look to exactly where it is by instinct, this from a 2 speaker headset, no matter where it is.

I don't know how you get all axis directional audio so good your brain knows where it is as if in the real world through a stereo headset, but it works.

That sounds like the sound is broken there's no sound in space XD
 
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Ray traced sounds..wtf am i reading here? Ray tracing is to do with light and how the rays bounce and illuminate as they go last i looked. :confused: :confused:
 
Traffic sounds will change depending on whether you're in, say, a town, an underpass or on a plain
yea no games ever had that before WOW My mind is blown that in cyberpunk it's not even a thing

RT seems to be the new buzzword now AI is falling out of use
 
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Well thats cute, ray tracing based on light rays now applicable in audio.....
audio bounces around like light though.


seems like a waste of ray tracing power when games can fake it anyway really easily

even games from around 2000 had car engine sounds change when you enter a tunnel? positional audio was a thing even in early CS? the footsteps etc telling you where someone is
 
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audio bounces around like light though.


seems like a waste of ray tracing power when games can fake it anyway really easily

even games from around 2000 had car engine sounds change when you enter a tunnel? positional audio was a thing even in early CS? the footsteps etc telling you where someone is

Sure but calling it "ray traced audio" is weird, audio works in waves not rays.
 
yea no games ever had that before WOW My mind is blown that in cyberpunk it's not even a thing

RT seems to be the new buzzword now AI is falling out of use

Obviously it's not exactly new, but it is just like raster, in many ways it is "faked", again, not to say that good results can't be achieved with the standard methods we have become accustomed too but there are times where audio can sound pretty off/not natural in a lot of games. Forza 5 does sound awesome, it was the biggest complaint with forza 4 as noted by many so I think it has some merit to it but like HDR, you'll need a superb sound system to notice what good audio sounds like.

And yup, it is a bit of a silly name for audio as noted above it's technically not "ray", good article this:

 
Doesn't take a massive leaps of imagination though does it? Also light is a wave if you want to be pedantic.

Yes it does considering nvidia have been banging the drum about just what Ray tracing is for the last few years, all about proper lighting vs baked in lighting.
 
Sure but calling it "ray traced audio" is weird, audio works in waves not rays.
Sound and light propagate very similarly. That you see rays of light but not of sound is only because the wavelength (cm for sound compared to nm for light) means diffraction spreads it out. At higher frequencies you can beam sound tightly just like light.
 
Yes it does considering nvidia have been banging the drum about just what Ray tracing is for the last few years, all about proper lighting vs baked in lighting.
And this is proper audio not baked in audio. It's functionally incredibly similar. Can't be that hard to wrap ya noggin around
 
And this is proper audio not baked in audio. It's functionally incredibly similar. Can't be that hard to wrap ya noggin around

It is when you factor in "ray traced" which as ive said before nvidias entire campaign around that was lighting. So the average gamer has been beaten over the head wiith that for years, now suddenly it also applies to audio? Ray tracing is probably a bad way to describe it in that sense. Maybe Soundwave tracing or something along those lines, i don't know. Just seems an odd thing to combine the 2.
 
Ray traced sounds..wtf am i reading here? Ray tracing is to do with light and how the rays bounce and illuminate as they go last i looked. :confused: :confused:

Last time a sound thing was hyped from modern days was when I watched the 290X reveal and some company were doing the TrueAudio piece. As someone posted earlier this is overlooked in gaming and would add just as much than ray tracing for immeresiveness.
 
It is when you factor in "ray traced" which as ive said before nvidias entire campaign around that was lighting. So the average gamer has been beaten over the head wiith that for years, now suddenly it also applies to audio? Ray tracing is probably a bad way to describe it in that sense. Maybe Soundwave tracing or something along those lines, i don't know. Just seems an odd thing to combine the 2.
The term "ray tracing" has been applied to audio since at least 2016 - before nVidia's RTX was a thing. It is literal tracing of rays too, just like for graphics.
 
The term "ray tracing" has been applied to audio since at least 2016 - before nVidia's RTX was a thing. It is literal tracing of rays too, just like for graphics.

But the mainstream use of it has been applied to light rays for graphics, first i've ever heard of it being a part of trueaudio. And the simple fact is lighting is what people associate with ray tracing due to the 2080 onwards and the massive amount of waffle that was on stage about it before the cards reveal.
 
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