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Ray traced sound is arguably more important than light - no more hearing people through walls, you can actually get realistic audio in a game. Such a HUGE part of human perception and its absolutely garbage in all games to date.Ray traced sounds..wtf am i reading here? Ray tracing is to do with light and how the rays bounce and illuminate as they go last i looked.
Are you guys really arguing the semantics on whether or not people can find the term “ray tracing” being applied to sound confusing? AMD really needs to leak something you guys are clearly too bored
Running his rhubarb! Love it!Hardly arguing, just seems a dumb terminology given green jacket man went on stage a few years back and spent the better part of 2 hours rubbing his rhubarb about ray tracing and as far as i can recall not once was audio mentioned. Ever since that thats what most people associate ray tracing with, lighting, not sound,.
Running his rhubarb! Love it!
Are you guys really arguing the semantics on whether or not people can find the term “ray tracing” being applied to sound confusing? AMD really needs to leak something you guys are clearly too bored
Doesn't take a massive leaps of imagination though does it? Also light is a wave if you want to be pedantic.
Why would you not be able to hear people through a wall?Ray traced sound is arguably more important than light - no more hearing people through walls, you can actually get realistic audio in a game. Such a HUGE part of human perception and its absolutely garbage in all games to date.
Maybe they are all sound proofed... sounds the least needed improvement in gaming, RT sound will probably make all games sound the sameWhy would you not be able to hear people through a wall?
Nvidia notoriously are awful to work with and don't like custom work. Xbox og was where Microsoft realised this, and the switch is using ancient off the shelf tegra x1 soc.I suspect AMD's priority when it comes to GPU tech are the consoles.
For them Its a guaranteed 5-7yr revenue stream and their best people, in a relatively small team compared to Nvidia, are focused on producing the next APU for Sony & Microsoft because losing that contract to Nvidia would be a disaster for them.
You hear very little through walls, and if you do there is heavy filtering of higher frequencies. Most of the sound you hear from other rooms has bounced around corners, down corridors. Raytraced audio lets you do that accurately.Why would you not be able to hear people through a wall?