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RDNA 3 rumours Q3/4 2022

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When did AMD have a chance to restart polaris? Are you referring to this mining bubble that has just popped?

It was said back in 2020, when rumours started about 2060 coming back, that AMD should go back to GloFo and restart RX590 production. As for mining bubble - wait till RTX 4000 series are hard to get; it wasn`t miners that caused the problems and wont be this time.
 
According to latest MLID video just released, AMD does not think it can compete with the 4090, but RDNA3 will be cheaper. Previously AMD thought it might even beat the 4090 or whatever Nvidia would release based on how much performance it estimated Nvidia would achieve but Lovelace and the RTX4090 has ended up faster than AMD anticipated
MILD just likes throwing darts and hope some of them stick....
 
If AMD can keep prices within £100-150 of RDNA 2 MSRP and improve RT to at least be on par, if not slightly beating ampere then they're onto a winner, the question is will they have a UK store sorted so we can avoid AIBs/etailers gouging though.......
 
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If AMD can keep prices within £100-150 of RDNA 2 MSRP and improve RT to at least be on par, if not slightly beating ampere then they're onto a winner, the question is will they have a UK store sorted so we can avoid AIBs/etailers gouging though.......

Do people care that much about RT? I couldn't care less TBH (former 3090 owner).
 
Do people care that much about RT? I couldn't care less TBH (former 3090 owner).

I'm an IQ snob, it's why I have the best displays there are and crank settings to max, I enjoy what RT brings to games visuals, literally is next gen tech. which is still very much only the tip of the iceberg of what it has to offer.

Obviously depends on games you play, personally I've played more games with RT than I have raster. only titles over the past 1-2 years and the list is only growing more and more now.
 
None of the biggest games of 2023 will have RT as something that can offer real value.

Starfield
Diablo 4
Payday 3
Star Citizen SQ42 (cough)

Arguably, some of the biggest games won't even need a 3090 never-mind a 4090, like Kerbal 2, Homeworld 3, FF16, Buldurs Gate 3.

Unless you must have 120hz, the PS5/XBX consoles are going to have stellar gaming line-up for 2023.

RT? No. What we need is a new VR headset that blows away the old Rift and a commercial release of Star Citizen, that would really get people pumped about a 4090 but no, the 4090 is looking a bit like the IPad Pro at the minute, great chip but expensive and with little to run on it to use all that power.

The 5090 on the other hand.....
 
None of the biggest games of 2023 will have RT as something that can offer real value.

Starfield
Diablo 4
Payday 3
Star Citizen SQ42 (cough)

Arguably, some of the biggest games won't even need a 3090 never-mind a 4090, like Kerbal 2, Homeworld 3, FF16, Buldurs Gate 3.

Unless you must have 120hz, the PS5/XBX consoles are going to have stellar gaming line-up for 2023.

RT? No. What we need is a new VR headset that blows away the old Rift and a commercial release of Star Citizen, that would really get people pumped about a 4090 but no, the 4090 is looking a bit like the IPad Pro at the minute, great chip but expensive and with little to run on it to use all that power.

The 5090 on the other hand.....
You forgot Modern Warfare 2 and Warzone 2. :)
 
None of the biggest games of 2023 will have RT as something that can offer real value.

Starfield
Diablo 4
Payday 3
Star Citizen SQ42 (cough)

Arguably, some of the biggest games won't even need a 3090 never-mind a 4090, like Kerbal 2, Homeworld 3, FF16, Buldurs Gate 3.

Unless you must have 120hz, the PS5/XBX consoles are going to have stellar gaming line-up for 2023.

RT? No. What we need is a new VR headset that blows away the old Rift and a commercial release of Star Citizen, that would really get people pumped about a 4090 but no, the 4090 is looking a bit like the IPad Pro at the minute, great chip but expensive and with little to run on it to use all that power.

The 5090 on the other hand.....

Personally the only game I would be playing from that list is starfield. Also, is it confirmed that they won't have it? Usually ray tracing news doesn't come until close to release. Bethesada had ray tracing in deathloop so I wouldn't be surprised if we see some form in starfield.

Games for myself which will have RT in 2023:

  • suicide squad
  • avatar (ray tracing only like metro ee)
  • forspoken
  • stalker
  • ark 2 (not 100% sure on this but think I did see somewhere it would, that and nvidia had heavy partnership for the first game)
  • deliver us mars (deliver us the moon was a fantastic indie game)
  • black myth wukong
Probably are others, is there a new RE game next year? If so, can be guaranteed it'll have RT as well.

And also a few games left to come out this year with RT as well, main ones I am looking forward to is callisto protocol and gotham knights.

I think we can agree whether amd like it or not, they will have to focus on getting their RT performance sorted, at the very least on par with ampere.... as it has been made clear that developers are adding it whenever and wherever they can now, far easier to list games, which don't have RT going forward.

In fact, I believe there have been a few big updates from AMD recently with adding ray tracing support to likes of linux and getting it ready for blender or something?

I think they introduced changes to the psycho settings to tax the graphics further to demonstrate the 40xx series, at least from what I read on reddit.

Yup it has had a lot of extra ray tracing effects added and dialled up:

Cyberpunk 2077’s neon-illuminated environments are key to its aesthetic, and with the new Ray Tracing: Overdrive Mode their level of detail is taken to the next level:
  • NVIDIA RTX Direct Illumination (RTXDI) gives each neon sign, street lamp, car headlight, LED billboard and TV accurate ray-traced lighting and shadows, bathing objects, walls, passing cars and pedestrians in accurate colored lighting
  • Ray-traced indirect lighting and reflections now bounce multiple times, compared to the previous solution’s single bounce. The result is even more accurate, realistic and immersive global illumination, reflections, and self-reflections
  • Ray-traced reflections are now rendered at full resolution, further improving their quality
  • Improved, more physically-based lighting removes the need for any other occlusion techniques

Supporting the new Ray Tracing: Overdrive Mode are several new NVIDIA technologies that greatly accelerate and improve the quality of advanced ray tracing workloads, for even faster performance when playing on GeForce RTX 40 Series graphics cards:
  • Shader Execution Reordering (SER) reorders and parallelizes the execution of threads that trace rays, without compromising image quality.
  • Opacity Micromaps accelerate ray tracing workloads by encoding the surface opacity directly onto the geometry, drastically reducing expensive opacity evaluation during ray traversal, and enabling higher quality acceleration structures to be constructed. This technique is especially beneficial when applied to irregularly-shaped or translucent objects, like foliage and fences. On GeForce RTX 40 Series graphics cards, the Opacity Micromap format is directly decodable by ray tracing hardware, improving performance even further.
  • NVIDIA Real Time Denoisers (NRD) is a spatio-temporal ray tracing denoising library that assists in denoising low ray-per-pixel signals with real-time performance. Compared to previous-gen denoisers, NRD improves quality and ensures the computationally intensive ray-traced output is noise-free, without performance tradeoffs.
 
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In the 3 games without DLSS3 the 4090 was ~1.6x faster than a 3090Ti. The 3090Ti is 1.17x faster than the 6900XT at 4K according to the TPU charts.

That puts the 4090 in raw raster as around 1.87x the 6900XT. If top N31 is 2x faster than it is ahead in raw raster by a margin. If it is 2.5x faster like some rumours state then it will be ahead by 2 performance tiers.

When it comes to RT RDNA2 loses 60-70% performance where as Ampere is closer to 40-50%. If RDNA3 is the same as RDNA2 then with a 2.5x boost in raster it will probably be competitive with the 4090. With an improvement to the relative raster performance to even 50% it is likely to be ahead.

Now rumours may be incorrect and RDNA3 may under perform but 2.5x the shaders with 50% more memory bus width and faster ram combined with the much higher clock speeds vs RDNA2 makes me think 2x performance is going to be the low end outside of CPU limited scenarios.

Really the numbers are there so unless there is a massive IPC and perf/shader regression (I expect some but not like 50%) then it does add up.

I don't think AMD have much to worry about and I really think that N33 is going to be nipping the heels (around 90% performance) of the 4070 (sorry 4080 12GB) which is using AD104.
 
N31 feels like it could be special, but will there be frame latency amongst the stellar performance and will AMD price it back to the stone age? This is what AMD need to come to the table with in the next few weeks not to launch it but unveil to the world like Samantha Fox on a summers day :)
 
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