Associate
- Joined
- 1 Sep 2019
- Posts
- 49
I think one of the problems is developers don't want to spend the time maintaining a best effort DX11/12 design and an RT design side by side so are just doing an average job with DX11/12 that can easily be switched off when RT is enabled without having to put any thought into how things have to change to accommodate switching between render paths.
Devs generally don't really bother to optimise either these days as they rely on the Ghz + CPU cores to make up for their lack of optimisation, i've had some OK looking games drop FPS so fast at times, i could get an older game with better graphics that wouldn't even drop 1 FPS, nevermind 20-30. They are really getting lazy.