Caporegime
It looks like the DLSS is improving Image Quality there.
(Wonder if its DLSS + Sharpening)
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It looks like the DLSS is improving Image Quality there.
(Wonder if its DLSS + Sharpening)
Honestly the main problem for them is the same as it ever was: too few games with RTX, and the implementations come months after, and the games are ultimately meh...I guess that says everything about the current state of RTX.
1080p w/ integer scaling - RT just got a lot more viable on big 4K screens compared to at the start of the year. Honestly the main problem for them is the same as it ever was: too few games with RTX, and the implementations come months after, and the games are ultimately meh. That's why getting it in Cyberpunk is such a big deal, that's the perfect type of game for RT & choosing to do GI is also the best choice possible, but I just doubt it will be there at release. In the end, it will slowly take over with next-gen consoles having the capability as well, but it didn't exactly make upgrading to Turing an urgency. In fact, only with Amid Evil getting it within the next month or so will I start itching to try it out. I guess that says everything about the current state of RTX.
Yep. Very poor showing. But they don’t care, they have people’s money now. They knew RTX was not ready. I guess people had a little demo and did a bit of beta testing. Hopefully 2020 titles coming out will get it right on release and the 3000 series actually dedicates more than 5% of the transistors towards RT, not to mention improvements from architectural changes.Problem is games that advertised with Ray Tracing by Nvidia 14 months ago, still do not have it. Wolfenstein Youngblood? Asseto Corsa?
Yep. Very poor showing. But they don’t care, they have people’s money now. They knew RTX was not ready. I guess people had a little demo and did a bit of beta testing. Hopefully 2020 titles coming out will get it right on release and the 3000 series actually dedicates more than 5% of the transistors towards RT, not to mention improvements from architectural changes.
Wonder what the issue is? Maybe release it with the new cards as an extra title to marketProblem is Youngblood RT was going to be implemented by Nvidia directly not the developers, because of Vulkan not supporting at that time ray tracing....
But it was advertised with the RTX2080TiWonder what the issue is? Maybe release it with the new cards as an extra title to market
Don’t worry about that, 2080Ti owners won’t care, they will just buy a 3080Ti!But it was advertised with the RTX2080Ti
Don’t worry about that, 2080Ti owners won’t care, they will just buy a 3080Ti!
Sponsored by Nvidia was as far as I got. Even the fanboys have given up trying to defend this mess."On a 2060, you can indeed run raytracing at 60fps with minimal fuss". I see averages but what are the minimums?
If nvidia got rid of the tensor cores completely and had say 4x the RT cores I’d be very up for buying a 3 series. It’s mental but I really want to play minecraft with it
How do enable integer scaling? Does it have a big impact/difference on the PQ?1080p w/ integer scaling - RT just got a lot more viable on big 4K screens compared to at the start of the year. Honestly the main problem for them is the same as it ever was: too few games with RTX, and the implementations come months after, and the games are ultimately meh. That's why getting it in Cyberpunk is such a big deal, that's the perfect type of game for RT & choosing to do GI is also the best choice possible, but I just doubt it will be there at release. In the end, it will slowly take over with next-gen consoles having the capability as well, but it didn't exactly make upgrading to Turing an urgency. In fact, only with Amid Evil getting it within the next month or so will I start itching to try it out. I guess that says everything about the current state of RTX.