Red Orchestra (2) : Heroes of Stalingrad

hhheeeeeelllllppppppp

I bought the standard edition on green man gaming, it listed "Red Orchestra 2" in my games library.

Last night I spent the £4 on upgrading to deluxe, now my games list only references "Red Orchestra 2 beta"

IS this normal? Do I still own the full game or has steam bent me over?

How you upgrade O.o
 
FallenFighters is great once you start having people throw smoke grenades. Some of the best games i've had have been on there.

I hugely agree with the assault class/SMGs in general though. They're fairly balanced until you rest them on a wall or something, at which point they become near as accurate as a rifle, only far more forgiving. Something that needs to be addressed pre-launch or the game will fail IMO.

Nah I don't think SMGs need to be changed. Seen as they act as they should in real life and you get very limited slots for that weapon. Bolt rifle and assault gun should not be one is for range the other one close battle. The assault class is clearly a privilege. Just like elite rifleman is miles better than normal gun. SMGs are meant to be that good. The better you get, the more offers to pick your role you will get before others. If all roles are equal(which they are not, some are obviously better than others, rifleman being the worst class) then that mechanic would have been pointless.
 
Woah, buddy. Don't go doing anything stupid.

Well I am not impressed with Bf3 alpha, I played it for a couple of hours and couldn't take it anymore, it was so dull!

I reinstalled Bc2 and that was a spammy snorefest I gave up on that inside 20 mins :p

Maybe I am getting to old, I like Ro2, project reality and World of Tanks though.
 
Dull?

At least wait until the beta comes out!

But yes RO2 pwns, patch has fixed all my issues.

And to the person saying rifleman is the worst class? No wai! I love the bolt action rifles and they are the weapon I have gotten most kills with.
 
Nah I don't think SMGs need to be changed. Seen as they act as they should in real life and you get very limited slots for that weapon.

I dont think anyone should expect to rest a sub machine gun on a wall and snipe. Yesterday we had someone sitting in a medium distance window stopping exit from the bridge by new spawners because they essentially had an automatic rifle. I understand what youre saying about it being a privelege weapon but in the interest of game balance andvariety of weapons (where later 'earned' weapons have higher performance), it should be close quarters weapon with long distance weapons limited by a bolt action or small magazines.

As regards reality the PPSh 41 had a rifle barrle but cut in half, and used the same cartridge as the german C96 pistol, and no one would ever be sniping with a pistol.
 
I dont think anyone should expect to rest a sub machine gun on a wall and snipe. Yesterday we had someone sitting in a medium distance window stopping exit from the bridge by new spawners because they essentially had an automatic rifle. I understand what youre saying about it being a privelege weapon but in the interest of game balance andvariety of weapons (where later 'earned' weapons have higher performance), it should be close quarters weapon with long distance weapons limited by a bolt action or small magazines.

As regards reality the PPSh 41 had a rifle barrle but cut in half, and used the same cartridge as the german C96 pistol, and no one would ever be sniping with a pistol.

That's the point I am making, smg is not a close quarter weapon, it sure is much more effective there but it is not it's aim. I'm no historian but I'd guess that rifles were much cheaper to produce, hence unlimited amounts of rifle spots. SMGs should not be limited, if they were that good long range in reality then that's how they should behave in this game.
 
That's the point I am making, smg is not a close quarter weapon, it sure is much more effective there but it is not it's aim. I'm no historian but I'd guess that rifles were much cheaper to produce, hence unlimited amounts of rifle spots. SMGs should not be limited, if they were that good long range in reality then that's how they should behave in this game.

if i am not mistaken they say that for battle of stalingrad the ruskies were all given rifles and only 1 magazine each. (5 bullets)

i forget where i heard this from was years ago.. but this suggests the rifles are easier and cheaper to manufacture.
 
if i am not mistaken they say that for battle of stalingrad the ruskies were all given rifles and only 1 magazine each. (5 bullets)

i forget where i heard this from was years ago.. but this suggests the rifles are easier and cheaper to manufacture.

They are.

With the exception of a couple of SMG's, namely the MP40 and the Grease Gun.

Both of these were made of stamped sheet metal and were very cheap/quick to produce.

I do however think they have the smg accuracy spot on, and due to the weaker bullet, it is often not a 1 hit kill like the rifles are, especially if you do not hit critical areas, and I have never felt that at a distance of 60m or more, that the SMGer has the advantage over the rifleman.

Upon further reading, it seems that the PPSh 41 was actually also reasonably inexpensive, due to most of the metal parts also being made out of stamped metal.
 
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I'm really trying to like this game!, New company of Mods and all that. But the beta is just terrible!.

Not comparing it to anything else, But its like going back 5 years game wise, Not slagging anything off, just saying.

Hopefully the Main game will be MUCH better.
 
if i am not mistaken they say that for battle of stalingrad the ruskies were all given rifles and only 1 magazine each. (5 bullets)

i forget where i heard this from was years ago.. but this suggests the rifles are easier and cheaper to manufacture.

NONONONONONONNONONONONONONO!

DON'T GET HISTORY FROM FILMS!

The Russians were notoriously well supplied (With a few small exceptions due to problems with supply lines). Half the reason the Germans developed the MP44/STG44 which we know today as the precursor to the AK47 is because they needed to combat the fact that some Russian rifle companies were entirely supplied with semi-automatic rifles and submachine guns. Plus full power infantry rifles are much more expensive and difficult to manufacture.

As game balance stands, SMGs are too powerful. Yes they need to be elite weapons etc etc but as defenders on Counterdown on Fallenfighters, you can sit in the upper left window facing the building 100m away that the attackers reinforcement wave arrives from and cut them all down. As long as the weapon is resting on the windowsill, a 2-3 round burst will kill (i've personally killed the entire enemy reinforcement wave this way).

The same goes for territory on Appartments. If you sit in the ground floor window facing the west bridge, it makes perfect sense that you should cut down anyone running across the brige, or running up from the ravinve, but I sure as hell shouldn't be able to also kill guys who take up places in the buildings across the street, four floors up so easily.

I really think it needs small nerf, and the bolt rifles need an accuracy buff. A nagant/mauser should always hit its mark up to 100m when aiming down the sights when stationary, or the weapon becomes entirely useless. Slow death in relation to this needs a look as well, because as a bolt rifle user you have one tiny chance up close, and if you're good enough to make the kill, it's stupid that your victim suddenly gets a chance to retaliate.
 
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