On it's own, it the S just feels a bit "so what" to me.
I can't help but think that:
- The Samsung O+ has higher resolution OLED screens, and if you have a friend who can grab one when on sale in the US, makes the S look rather overpriced. The only real criticism I've seen on the O+ was it's comfort, and since it's release, there's been plenty of posts with recommendations on how to add and additional headband to resolve that
- The new HP Reverb looks like it has an amazing resolution. The obvious issue being the GPU required to drive it. Having said, that, I was thinking about that. Most people I know run PD levels above 1 on the Rift. I'm currently at PD1.3, which equates to needing to process something like 2 times as many pixels as at PD1.0. the Reverb is something like 3.6 times as many pixels as the CV1, but that implies that if you run the Reverb in native PD 1 (as it probably won't need the higher PD level), then you're only pushing something like 60% more pixels in reality, which is a LOT more viable that 3.6x as many.
- The HTC Eye Pro looks like having the best solution for lowering resource requirements, as it's going to come with Eye tracking, which should facilitate foveated rendering. It's eye watering price might end up being cheaper than buying a new headset AND the required GPU to run it.
I think I'll be spending my dosh on a new base PC first.