Rome 2 : Total War

AMD 13.10 drivers see if they help, I'm trying them now. there are also some sweetfx settings going around that seems to turn the more colorful filters on, looks better which is odd, as Sweetfx mostly does sweet f all..

http://support.amd.com/us/kbarticles/Pages/AMDCatalyst13-10WINBetaDriver.aspx

They'll fix most of the game up over time, the modders will eventually finish the job for CA. Its a good game, but not as good as RTW. Or i'm just remembering that game through rose tinted glasses..
 
They'll fix most of the game up over time, the modders will eventually finish the job for CA. Its a good game, but not as good as RTW. Or i'm just remembering that game through rose tinted glasses..

No, I was playing Rome 1 not so long ago and it's still awesome if you can look past the dated graphics.
 
No, I was playing Rome 1 not so long ago and it's still awesome if you can look past the dated graphics.

It certainly wasn't perfect on release and it does still have it's own bugs and such.
For example; I've lost count of the number of times a single soldier glitches out rendering a whole unit unusable/unkillable.

I also remember TONS of bugs and balancing issues on release. But it's a very good game now.

I'm not hating on it, it's one of my all time fav games! Just being realistic.
 
Does anyone know if the mods on TWcenter are hosted anywhere else? I dont have an account there and the site is running so slowly it'll take me about 3 days just to create one.

Thanks
 
Patch notes for the latest patch.

Higher average frame rates with out-of-the-box settings (more conservative settings)
Fix for DirectX 10.0 Lighting issue reported - environment map wasn't being created leading to black reflections.
Fixed a sunken Samothrace temple complex world wonder on the Campaign map.
Fixed defender being able to create encampments when involved in a combined battle.
Added some localisation fixes to audio packs in French, Russian, Italian, German and Spanish.
Fixed lock up in Multiplayer Campaign battles when a desynchronisation occurs. Players are now notified of the desynchronisation, and the battle ends.
Fixed Multiplayer Campaign battle "overrun" prompt, which was not being shown to a player if they were a reinforcement and the other player was spectating.
Fixed corrupt loading screen when changing to fullscreen / windowed mode after a battle, and then going into another battle.
Fix for Multiplayer Campaign host being unable to move the camera in campaign, after reloading a save game on some rare occasions.
Safe guards added to prevent a very rare crash in coastal assault battles.
Fix for game lock up during end turn sequence / Celtic AI faction turn in single player campaign.
Improved AI use of walls on Athens large settlement battle map.
Improvements to Auto-resolve balancing in Single Player and Multiplayer Campaign modes.
Aligned ship unit upkeep costs with land units - made mercenary ships more expensive and non-mercenary ships cheaper.
Fixed slow turning rates for transport ships.
Improved civil war balancing in relation to campaign difficulty.
Fixed vehicle ground pipes, to prevent Siege Towers becoming immovable when they are left empty during the Deployment Phase of a Siege Battle, then units were moved into the Siege Tower when the battle has started.
Fixed bug when ramming sideways into moving ship, which caused the ramming ship stick to target and strafe along with it in battles.
Reduced the chance of Naval units sometimes clipping through the ground or harbours / ports during Port Assault battles when attempting to disembark.
Fixed issue where armies would be stuck in Muster stance and could not exit that stance in Campaign modes.
Fixed case where spies could get stuck on top of fleets in Campaign modes.
Fixed rare post battle lockup in Campaign modes.
Improved unit pathfinding in Barbarian village battle maps (fixed no go zones).
Fix for Multiplayer Campaign lock up when the player was reinforcing an AI ally who was victorious in battle, causing the player to become stuck with no victory / continue / exit battle user interface functionality.
Fix for cultural influence bonus from the Shrine of Neptune building
Fix for “Zone of Controls” of hidden armies being visible to both players in head to head Multiplayer Campaign mode on mouse-over.
Assorted minor fixes to city battle maps.
Fix for "Rome Wasn't Built in a Day" achievement failing to unlock when its requirements were met in some situations.
 
It certainly wasn't perfect on release and it does still have it's own bugs and such.
For example; I've lost count of the number of times a single soldier glitches out rendering a whole unit unusable/unkillable.

I also remember TONS of bugs and balancing issues on release. But it's a very good game now.

I'm not hating on it, it's one of my all time fav games! Just being realistic.

True, I wouldn't argue with that.

Plus I tend to play with the Total Realism mod installed.
 
there are also some sweetfx settings going around that seems to turn the more colorful filters on, looks better which is odd, as Sweetfx mostly does sweet f all..

Not going for colour with SFX but currently testing this with GEMshader + SMAA, takes away the harsh browns and adds to the realism.

Btw how do you get a clean screenshot with the ground camera so the text isn't visible bottom right + left?

N9vMkwj.jpg
 
I will enjoy IGN's review it has been 'in progress' since release as they felt they needed to give it some time but they put up a 20 odd min video with current impressions. They werent all good but further playing should show it up even more. Final score will be interesting ;)
 
That Guardian review seems fair enough and is written by someone who seems to actually know a bit about the Total War games.

Even though I'll put many more hours into this game over the weekend I'm annoyed that I've paid £30 to effectively be a beta tester.
 
bwahaha, now i have red skies after the patch just like many are reporting on the official forums.

This is a train wreck of a release....
 
Loving the game but Diplomacy options are are bit limited aren't they? Can't trade for cities and can't negotiate peace between other factions. Currently got 2 client states at war with each other cus I thought them both being client states would cancel their war, which didn't work :( Strange omission that.
 
Excellent patch imo. Ai turns load super fast now instead of minutes. Map screen still slow though once it gets busy. Im happy they are releasing weekly updates but maybe its about time tw games launched with a beta tag as this happens on every game they release.

I started campaign again and im doing much better now that I get the food and happiness stuff. All my cities are in the green at last!
 
So CA have released their first patch... So that means what, one more half hearted bug fix patch and then they abandon R2TW and move on to shovelling out the DLC. :D I think that's what happened with Empire, and why I boycotted the next two releases.

Then again, perhaps the outcry might get them to really go to town trying to sort it out like Maxis/EA are still attempting with SimCity V.
 
Why can't developers just say to consumers, look we underestimated how long it would take to get the product fully polished so we're going to hold the release back a few weeks/month. Honesty goes a long way instead of just releasing the game to the masses to let them test it for you and to receive bad reviews that will just lower their sales.

Absolutely backwards whoever is in charge.
 
Fix for "Rome Wasn't Built in a Day" achievement failing to unlock when its requirements were met in some situations."

game is now fixed.

thank god.
 
Back
Top Bottom