It is worth pointing out when people make IQ comparisons of ther CV1 to "their buddies Odyssey" they tried for a few mintues, they are not comparing using exact settings. In short it is not a controlled test. To ensure a controlled test everything between tests should be identical.
- Same in game graphical settings
- Supersamping identical (or idealy off) for testing purposes without external controls
- Exact same PC to remove external controls/variables such as GPU control panel or game setting overrides.
- No other 3rd party tools running (Oculus Tray Tools for example)
It's also worth noting that the most of the people who said the difference wasn't that great were people who actually compared both side to side. It's mostly people who were comparing their new Odyssey with Rift/Vive they owned 6 months ago or tried out on demo who are claiming that the difference is massive.
You are saying it's "red herring logical Fallacy" because it doesn't agree with your opinion of the Odyssey.
And I am really sorry, But Vega has proven himself throughout the years for been a meticulous tester of any of his purchases, especially monitors. He somehow manages to maintain objectivity regarding any of his new toys.
Lastly, there are people, Vega included, who have bought Odyssey but have returned it and kept their Rift/Vive. If the difference was that big, there would be no way these people would have returned it and kept the Rift/Vive. And it's nothing to do with tracking as people found the tracking fine on the Odyssey.
I am sure the Odyssey has better image quality and that can be proved without doubt. But, to some, the improvement isn't worth the price of switching because there are still area of the image that look better on the Rift/Vive.
Personally for me, I am only upgrading to a headset that's better in all areas.