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SCUM The Game - Survival

Caporegime
Joined
1 Jun 2006
Posts
33,651
Location
Notts
  • The game should be compatible with ultra wide displays now.

  • Fixed ultra wide (and super ultra wide) scaling on server browser.

  • Lowered ambient volume of character creation menu ambient sound.

  • Made chat scrollbar more responsive.

  • Made chat close on enter if input box is empty.

  • Fixed bug with ammo duplication when stored in object and using search object over and over.

  • Fixed weapon scope duplication when dragged from one rifle onto the other and relogging.

  • Tweaked spawn rate. You should encounter more animals now.

  • Fixed weapon spawn rotation. You wont be aiming in your head anymore.

  • Significantly increased hearing range of gunshot sounds.

  • Fixed equipment layer for bags. (You could have carreid more than 1 bag, now you can not)

  • Added an extra inventory slot to woodcuter shirts.

  • Fixed a bug where you could respawn before the timer hit zero.

  • Add 8 inventory slots on bulletproof vests.

  • Increased animal health and varied it more. (spear normally makes animal bleed severely but its the most common hunting weapon, guns kill it instatly)

  • Possible fix in underground bases that caused teleporting to surface,collision problem. Needs further testing.

  • Possible animal despawning bug fix. Animals used to despawn on random moments, after player interaction.

  • Added player killed audio event and player lost audio events to sentry.

  • WIP master server improvements. (Server browser should be more responsive)

  • Sentry now misses less bullets.

  • Tree bark rope is now made from short wooden sticks. Before was long wooden sticks.

  • Reduced needed skill level to craft a fire drill.

  • Fixed metal scrap making motion noise sound while equipped in hands.

  • Reduced inventory size for barbed wire from 2x2 to 1x1.

    And some eye candy that we took from the steam screenshot section

some great fixes. also shows they on the ball just hope some more people give it a chance.
 
Soldato
Joined
18 Oct 2002
Posts
17,217
Location
Cambridge
I think without a bunch of people to play with I'd have given up now due to the lack of things to do once you're equipped. Looks like they've already addressed the lack of seeing animals (seen 2 since starting, ran away from a boar, did get a nice headshot on the deer though). They need zombies to be more of a threat and we need to see more people, encounters are super rare from my experience so far. Higher server populations are needed or maybe just having vehicles will help with that?

Desync does need sorting quite urgently, you only need to run along a road with your team to see them warping all over the place.

It does look like they seem to be on point with patches and content so hopefully this becomes as good as I think it can be.
 
Caporegime
Joined
1 Jun 2006
Posts
33,651
Location
Notts
we cleared a town of zombies last night and as we ran across a field we spotted one.at first it ran off as we fired at it then it attacked uber flattened him :D then shot it. :p
 
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