I'm really looking forward to Ghost of Tsushima (must be PC though, PS4 graphics - even with PS5 framerate - would diminish it), but I suspect that it is a very different game - gorgeous vistas, customisable costumes, etc etc.
Sekiro is also cool, stylish and what have you, but its main draw is the heart pounding combat. In short, it's fights induce zen... or panic, greed and hesitation. There was a post on Steam discussions from a guy who does real life rapier fencing and how Sekiro captures the feel of it - despite obvious mass simplifications with no quadrant guards etc etc due to the joypad control method. On the surface, you only have block/parry, slash, stab, dodge, jump and mikiri-step-on-blade counter. But, it stirs up my real emotions that affect my real timing and decision making. Yes, any lowly grunt samurai can kill you in 2-3 shots, same for the (90% humanoid) bosses and this cost is what makes the fights emotional and heartfelt
Also, the ingame buffs and crutches are minimal, its an rpg where YOU level up. Having spent hours on the first walkthrough up to Genichiro, I've blazed through it/him second time round, and its a warm feeling (new game, so the same attack levels etc). The enemies that were panic inducing just two weeks ago, are pure zen now.
Looking back on my Sekiro journey, I would stress two things:
1. Do not rush through the game. Savour each encounter. Train with the Hunbei the sparring partner, initiate duels with samurai. Each one is fun.
2. In a fight, straight away learn to dictate, to be aggressive. Boss fights that can take 30 minutes if played overcautiously, but can also be blazed in 1 minute of focused aggression (and no, you do not need to be always perfect with timing).
3. In a pinch follow this guy's guide. He is my zen guru, and like me, he also rated the game 10/10 https://www.youtube.com/watch?v=zp4wYsGU78M&list=PL7RtZMiaOk8i_vKhswYLM-3-swaEd9Cft
PS My fighting game history is about 15 minutes of Demon Souls 2 or 3 (hated it), so not a From Software fanboi by any means
Sekiro is also cool, stylish and what have you, but its main draw is the heart pounding combat. In short, it's fights induce zen... or panic, greed and hesitation. There was a post on Steam discussions from a guy who does real life rapier fencing and how Sekiro captures the feel of it - despite obvious mass simplifications with no quadrant guards etc etc due to the joypad control method. On the surface, you only have block/parry, slash, stab, dodge, jump and mikiri-step-on-blade counter. But, it stirs up my real emotions that affect my real timing and decision making. Yes, any lowly grunt samurai can kill you in 2-3 shots, same for the (90% humanoid) bosses and this cost is what makes the fights emotional and heartfelt
Also, the ingame buffs and crutches are minimal, its an rpg where YOU level up. Having spent hours on the first walkthrough up to Genichiro, I've blazed through it/him second time round, and its a warm feeling (new game, so the same attack levels etc). The enemies that were panic inducing just two weeks ago, are pure zen now.
Looking back on my Sekiro journey, I would stress two things:
1. Do not rush through the game. Savour each encounter. Train with the Hunbei the sparring partner, initiate duels with samurai. Each one is fun.
2. In a fight, straight away learn to dictate, to be aggressive. Boss fights that can take 30 minutes if played overcautiously, but can also be blazed in 1 minute of focused aggression (and no, you do not need to be always perfect with timing).
3. In a pinch follow this guy's guide. He is my zen guru, and like me, he also rated the game 10/10 https://www.youtube.com/watch?v=zp4wYsGU78M&list=PL7RtZMiaOk8i_vKhswYLM-3-swaEd9Cft
PS My fighting game history is about 15 minutes of Demon Souls 2 or 3 (hated it), so not a From Software fanboi by any means