It's interesting how divided opinions are on this game. I found it to be my favourite of the trilogy, it felt a little more like a Tomb Raider game to me than the previous two. The difficulty options to disable climbing guides and puzzle hints were something I really appreciated and I think a big part of why I got vibes of the original games at some parts. Actually feeling a sense of achievement for being observant made climbing more enjoyable for me. It was refreshing to walk into a room or area and feel a little overwhelmed, even if for only for a little while, again something I felt missing from previous two games but core to the design of the originals. I also played with survival instincts turned off. I would highly recommend playing, or at least starting, this game on 'one with the jungle' difficulty. It's not a hard game in general and this is how it should be played imo. I did switch to 'deadly obsession' early on but probably wouldn't recommend that to most (you can't switch back). I think Eidos are taking the series in the right direction but Shadow seems to have a bit of an identity crisis, trying to do too much. It's still stuck in the ways of TR & Rise. Unlocking loads of abilities but barely getting a chance to use them, for example. I hope Eidos Montreal get a chance to make another TR because I really enjoyed Shadow and feel it could evolve into something more special with more focus the exporation and puzzles.