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Show Off Your Call Of Duty Warzone Graphics Performance

Brooooo, your FOV (field of view) is horrible. Thats got to be similar to a consoles view.

P.S I'm jealous of your max settings and FPS :'(

:D probably the exact same as console considering I've not touched the FOV slider .... must say i do feel comfortable playing how it is now and am not a fan of the fish eye look that you get with increasing the fov. i also keep on film grain and motion blur and depth of field effects as i like them as well :eek::cool: all these setting are just personal preferences.

The 3090 is a sledgehammer of a card ( with a sledgehammer price ) , i play at 4K normally as framerates are always in triple digits in this game and more than good enough for what i want ... if 1440p is your preferred resolution then any of the top 4 cards will be more than enough for this game imo ( 6800xt/6900xt /3080/3090 ) just a nightmare getting hold of them currently:rolleyes:
 
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Game Mode: Mini Royale quads
Resolution: 3440 x 1440
Image Quality: Maximum, but with RT/Blur/DepthofField/Grain Off
CPU: 5800X
GPU: 2080 Ti

HD video is uploading now. Youtube downscales 3440 x 1440 to 1080p
Nice video mate thanks for the contribution. :)

I am glad to see I'm not the only one that has issues with Ultra Wide and YouTube. It's why i often just upload 1440P footage rather than 5120x1440. :p
 
Game Mode: Mini Royale
Resolution: 1440P
Image Quality: Maximum, but with RT/Blur/DepthofField/Grain Off
CPU: 5800X
GPU: RTX 3080
Excuse the camping and missing most of the shots :D

A good bit away from the 6900XT and 3090 posted here
 
Game Mode: Mini Royale
Resolution: 1440P
Image Quality: Maximum, but with RT/Blur/DepthofField/Grain Off
CPU: 5800X
GPU: RTX 3080
Excuse the camping and missing most of the shots :D

A good bit away from the 6900XT and 3090 posted here
Looks good that, cheers for contributing.

You guys are all pretty good. I'm more used to playing Modern Warfare on the small maps and running and gunning like a madman. :D
 
Game Mode: Mini Royale
Resolution: 1440P
Image Quality: Maximum, but with RT/Blur/DepthofField/Grain Off
CPU: 5800X
GPU: RTX 3080
Excuse the camping and missing most of the shots :D

A good bit away from the 6900XT and 3090 posted here

Thanks for posting this, This is the setup I'm currently looking at getting (Upgrading my 3600 and Vega 56) Good to see a good frame rate from the 3080.
 
One more from me but this time in 4k

Game Mode : Resurgence Quads
Resolution : 2160P ( 4K )
Image Quality: Maximum, but with RT/Blur/DepthofField/Grain Off
CPU: i9-10900K
GPU: RTX3090 Strix Oc
 
Interesting post about Nvidia Reflex here

https://forums.blurbusters.com/viewtopic.php?f=10&t=7522&start=20

I don't see how Reflex is good, all it does for me is align (add) CPU time to align it with GPU time. Additional ms the CPU can be working ahead of the GPU

Having 2 separate factories (CPU / GPU) for processing frames that are misaligned clearly leads to bad outcomes. Reflex addresses this by aligning the CPU factory just before the GPU one in cases where the GPU is the bottle neck. This takes care of some of the problems. But, and this is the issue I think NVidia is all too happy to gloss over in their marketing talk, the overall latency is still greater than CPU time + GPU time because you are delaying the CPU from starting to work on the task.

Here's an example with numbers:

In a GPU-heavy game the CPU frame processing time is 0, and the GPU frame processing time is 1 second per frame. At t = 0 the GPU start working on frame A. At t = 0.1s the user pressed the mouse button. With Reflex, the CPU will wait until just before t = 1 to start calculating frame B where the input can be taken into account, then at t = 1 the GPU will start processing frame B, and at t = 2 frame B can be displayed on screen. Total latency is 1.9s, which is significantly longer than CPU processing time + GPU processing time.

Without Reflex? The button press would still be displayed at t = 2, and Reflex had no effect.

In one sense the render queue has disappeared. But in another sense it merely moved to the front of the CPU processing.
 
Good video on it by HUB with some charts showing if it is useful or not :)

I tried giving the 461.09 driver a go again and this time trying different combinations of settings like vsync on application controlled, on and off.
Reflex off/on/ultra, Reflex in game menu as off/on/boost. FPS capped in game and NCP, FPS unpacpped.
I think it was best with vsync on application conrol, vsync on in game menu, Reflex on with boost in game menu and FPS unlimited in game menu. There was still ~10ms gps latency / 10ms cpu latency. The game crashed with a driver error aftter about 15 mins
Geforce experience was also noticably slower to move the mouse pointer, like it was in treacle :D I could not change video save locations either

Restored my system back to 445.87 driver, Gsync on in NCP, vsync on in NCP, Reflex off in game menu. Back to ~10ms GP latency, 3ms CPU latency with fps cap working and vsync and gsync working great. No game crash after 45 mins

At best, all i can see Reflex doing is adding ~7ms of latency which is best used by the CPU
 
I tried giving the 461.09 driver a go again and this time trying different combinations of settings like vsync on application controlled, on and off.
Reflex off/on/ultra, Reflex in game menu as off/on/boost. FPS capped in game and NCP, FPS unpacpped.
I think it was best with vsync on application conrol, vsync on in game menu, Reflex on with boost in game menu and FPS unlimited in game menu. There was still ~10ms gps latency / 10ms cpu latency. The game crashed with a driver error aftter about 15 mins
Geforce experience was also noticably slower to move the mouse pointer, like it was in treacle :D I could not change video save locations either

Restored my system back to 445.87 driver, Gsync on in NCP, vsync on in NCP, Reflex off in game menu. Back to ~10ms GP latency, 3ms CPU latency with fps cap working and vsync and gsync working great. No game crash after 45 mins

At best, all i can see Reflex doing is adding ~7ms of latency which is best used by the CPU


Something might be off, hub shows reduction in input latency but yours goes up
 
Isnt that how it works? By matching CPU time/latency to GPU time unless running unlimited FPS. I cap FPS therefore create the additional 7 / 8ms of CPU latency

the way your worded it sounded like input latency is increasing but it's going down that's all
 
the way your worded it sounded like input latency is increasing but it's going down that's all
How is it going down? Currently on 445.87 I have around 8ms GPU latency, 3 or 4ms CPU latency.

When I install the latest drivers, CPU latency increases to ~10 or 11ms. If I run uncapped FPS it drops to 3 or 4ms but then get screen tearing

Open to suggestions how I can run capped fps with Vsync and Gsync on with with low CPU latency
 
Well there was a vid put out by battlenonsense that showed that input lag was increased in situations where the GPU was close to 100% usage. And a subsequent video showing that reflex gets rid of that extra latency but I doubt there is much difference in input lag with it on in situations like yours where you are capping FPS.

Do you feel you need low CPU latency, does the game feel off for you at 11ms given that its just matching GPU (1000/90) ?
Doesn't feel that much different to me but I haven't tried using an old driver to see how that compares
 
Well there was a vid put out by battlenonsense that showed that input lag was increased in situations where the GPU was close to 100% usage. And a subsequent video showing that reflex gets rid of that extra latency but I doubt there is much difference in input lag with it on in situations like yours where you are capping FPS.

Do you feel you need low CPU latency, does the game feel off for you at 11ms given that its just matching GPU (1000/90) ?
Doesn't feel that much different to me but I haven't tried using an old driver to see how that compares
Yes that was the video that encouraged me to start locking the FPS to a couple of FPS within the FreeSync range of my monitor.

I thought it was smooth before with the FPS running unconstrained, but I was amazed at how much smoother locking the FPS to 98 made the game. It was more responsive also, so that video is definitely right. Great tip for fast paced shooters.
 
Yes that was the video that encouraged me to start locking the FPS to a couple of FPS within the FreeSync range of my monitor.

I thought it was smooth before with the FPS running unconstrained, but I was amazed at how much smoother locking the FPS to 98 made the game. It was more responsive also, so that video is definitely right. Great tip for fast paced shooters.

Yeah I was using 141 cap on my 144Hz monitor but just recently switched to 120Hz OLED and not got round to testing capping at 117 there yet (perhaps cause 120 fps at 4K is a big ask anyway:p)
 
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