Skyrim VR steam page is up

Considering the movement speed, I am finding it really tame on the stomach atm. Could be because I am moving so slowly taking in the sites. I have fov comfort mode at the lowest. Tried turning it off, but lost my menus. I think I need to keep TAA on, but reduce the effect in the console. Seems by having TAA off, and fov comfort off I lose the menus.
 
Oh and thanks Wrinkly for the reddit heads up for mods. Looks like pretty much all of the SSE ones are working. So going to spend way too much time modding :)
 
It's still not a VR game, but it is so much better than FO4 VR. Works very well on the Rift. For anyone interested -

 
so far it's the best vr game I've played, but that's probably just because it was a good game to start with. VR just adds more immersion and depth to a decent game already. I've tried out quite a few other VR games and they just feel like tech demos with not much depth. I don't think any of them have grab me for more than about an hour.

Was laughing out loud last night with some of the funky controls. You can grab a 2 handed sword and swing it around like a boss at lvl1, pretty much breaks the game as you have so much more dps than the 2d version. First char is going to be a mage though as shooting lighting out at enemies is just so satisfying.

What's also cool is just noticing way more stuff in the world, as it's so easy to look around you can find things much easier. An example is the first mine you can come to outside the start, theres actually a opening to a locked area where you can reach in and grab things in VR, I've never noticed this in the 2d version before.
 
I just downloaded skyrim can't wait to give it a try later!! my son is still amazed at playing minecraft in VR!! that's the easter holidays sorted!!
 
How does it work with the touch controllers? I don't have any yet but they are on my wish list for when I get paid.

I would have thought that this game should be played with a controller as it is effectively a VR mod rather than a game built from the ground up to function in VR.

So what do you do with the touch controllers? Can you thrust your sword and swipe your axe, or is it just effectively like the Nintendo Wii where the motions just replace button presses
 
so far it's the best vr game I've played, but that's probably just because it was a good game to start with. VR just adds more immersion and depth to a decent game already. I've tried out quite a few other VR games and they just feel like tech demos with not much depth. I don't think any of them have grab me for more than about an hour.

Was laughing out loud last night with some of the funky controls. You can grab a 2 handed sword and swing it around like a boss at lvl1, pretty much breaks the game as you have so much more dps than the 2d version. First char is going to be a mage though as shooting lighting out at enemies is just so satisfying.

What's also cool is just noticing way more stuff in the world, as it's so easy to look around you can find things much easier. An example is the first mine you can come to outside the start, theres actually a opening to a locked area where you can reach in and grab things in VR, I've never noticed this in the 2d version before.
The table with a few bits on it. It's on your right, you can grab a few things before going round the corner and tackling the bandit. Embershard Mine iirc.

So what is to stop you wafting a 2 handed sword around like it's a rapier. Can you literally just wave it around and do damage or is there some mechanism to keep you moving "realistically"
 
The table with a few bits on it. It's on your right, you can grab a few things before going round the corner and tackling the bandit. Embershard Mine iirc.

So what is to stop you wafting a 2 handed sword around like it's a rapier. Can you literally just wave it around and do damage or is there some mechanism to keep you moving "realistically"

yeah archer and mage seem much better than melee this time. The hit detection and hit reaction/weapon weight all feel a bit silly

Also the walk direction is tied to your off hand orientation instead of head tracking. So if you try to shield block then move you end up going of at a random angle
 
You can adjust that manually, according to a post I saw on reddit.

Have say I wasn't really feeling It in the open world so much, but man, dungeon crawling is fantastic.
 
Anyone playing on rift find the Bow is at a strange angle down to the touch controllers ?
Yup, enable realistic archery in the setting, it buried in the menu somewhere, enable that and realistic crouching (crouching IRL makes you crouch in game) fixes the bow some some extent, but it’s still feels slightly off, but it’s better and bring the archery to ‘The Lab’ standard
 
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