Mini Review (playing on rift):
The good -
The good -
- It's Skyrim, in VR!
- Runs very smoothly even when supersampled.
- Lots of different options for locomotion, including thumbstick movement and rotation.
- Very tweakable via mods and ini file tweaks.
- Bows are really fun to shoot (after a few tweaks) (Not tried magic yet)
- Did I say it's Skyrim in VR?!
- Lack of hand presence - with no weapons equipped the controllers are shown, which is immersion breaking.
- Can't interact naturally with game objects, i.e. you can't use the grip buttons to grab things which leads on to...
- The controller mappings are a mess. Menu navigation is great via the thumbstick, but it's easy to accidentally 'shout' when backing out of menus because the same button is used. Basically seems very vive-centric in the way the controls are setup. Lots of nonsensical mappings.
- The default holding angles for the bow and some other pointing features are off. I think this is because they are tuned for vive wands. Luckily these are tweakable via ini files.
- Positional audio is broken without using a mod.
- You can get jittery rotation unless you turn off the gamepad support.
- Melee weapons suffer from the 'polystyrene' weight issue. Bethesda haven't learned how to give weapons the feeling of weight that other games manage to do.
- If playing while sitting when the height is wrong and can't be adjusted high enough without tweaking ini files.