Skyrim VR steam page is up

Hope this isn't a daft question, but to control it do you need the controllers or can you sit at your desk with a mouse & kb?
 
Been playing this a bit, but like FO4 it's not a real VR game and it shares the same flaws.

The controls are super clumsy because they have simply mapped the control pad controls to the VR controllers. Also like FO4 it's using the canned animations for melee, they have simply hidden the player model. It makes melee a bit crap and unresponsive.

I'll wait and see what modders can do, but I suspect most of the issues are unfixable without recoding a lot of the game itself.
 
It doesn't support keyboard and mouse - Touch controllers/Vive wands or gamepad are the only options.
It seems to allow some input from keyboard but not the mouse.
I've used the keyboard to navigate menus, manage looting and control the map while a friend was using the vive controllers to do the rest.
 
I will have a little experiment tonight by mashing all of my keys in sequence to see what responses the game does register.
 
I'm utterly addicted to this game. I've probably played this more than any other VR game I've got (even Elite Dangerous, which is a massive time sink). I spent quite a bit of time getting the game modded up, and it now looks and plays much better than vanilla Skyrim VR.

It still annoys me with its limited interactions and reliance on menus, but it's so cool to be inside the game rather than watching it. I next plan to try the Dragonborn Speaks Naturally mod, which allows you to actually speak your lines to select responses when talking to other characters. :cool:
https://www.nexusmods.com/skyrimspecialedition/mods/16514
 
Finished doing my experimenting with the use of keyboard (and mouse as I found some of that works), here's a list of what works in Skyrim VR:

Anytime:
Tilde - Open Command Console

When in world:
ESC - Settings Menu
WASD - Move (you have to use the vive/touch controller to turn the camera though)
Space - Jump
CTRL - Sneak
Shift - Walk/Sprint
T - Rest
I - Open Inventory
P - Open Spells Menu
J - Open Quests
Z - Use Shout
M - Open Map
Q - Open Favourites Menu (if a favourite item is set)
F5 - Quicksave
F9 - Quickload

When in menu:
E - Equip item/spell
F - Set as favourite
ESC - Go back

Mouse (must be clicked on the game's window on your monitor to work):
Left Click - Use weapon/shield/spell in right hand
Right Click - Use weapon/shield/spell in left hand

@GBRusty From my tests, it should be pretty easy to setup VoiceAttack to do a few bits like open menus or the map, use a shout, rest and so on.
 
Been playing this a bit, but like FO4 it's not a real VR game and it shares the same flaws.

The controls are super clumsy because they have simply mapped the control pad controls to the VR controllers. Also like FO4 it's using the canned animations for melee, they have simply hidden the player model. It makes melee a bit crap and unresponsive.

I'll wait and see what modders can do, but I suspect most of the issues are unfixable without recoding a lot of the game itself.

Yeah, the controls can be a bit clunky, that's what you get when retrofitting VR onto the design of a game that was never intended to support it. That's also why most VR experiences are "dumbed down", some of the stuff you can do in Skyrim simply probably wouldn't be there had it been designed for VR, things such as the crafting. However, I find that on the Rift the controls work well enough. It doesn't stop me from playing, though I'd recommend ranged over melee.

I'm now 43 hours in, and utterly hooked (and that's already four times the hours I've ever spent on the original Skyrim). Only VR games before that that I played several hours in were Lone Echo and Elite: Dangerous.
 
If they wanted to make it proper VR they need to cut the use of menus right down. So would need to have the weapons holstered to your body so that you just grab them (e.g. like in Robo Recall).

As as well as actually using your hands to grab things and interact with the world. Both are do-able but they just don't seem to have bothered.
 
If they wanted to make it proper VR they need to cut the use of menus right down. So would need to have the weapons holstered to your body so that you just grab them (e.g. like in Robo Recall).

As as well as actually using your hands to grab things and interact with the world. Both are do-able but they just don't seem to have bothered.
That’s my only gripe with it, other than that it’s amazing VR experience, I wonder if a menu overhaul and holstering system could be done via a mod?
 
Finished doing my experimenting with the use of keyboard (and mouse as I found some of that works), here's a list of what works in Skyrim VR:

Brilliant. Right, I'm so on this now. Z works :) Something that sounds like Fus Ro Dah...."Fuzz Row Da" - boom!
 
SKSE is the Skyrim Script Extender, it's a mod that essentially adds more functionality for more advanced mods by expanding on the script capabilities of those mods.
Mods that do things like modifying animations, need advanced UI controls (added in-game menus to manage the mods), add major gameplay modifications and so on often need the enhancements from SKSE to function properly.
 
SKSE is the Skyrim Script Extender, it's a mod that essentially adds more functionality for more advanced mods by expanding on the script capabilities of those mods.
Mods that do things like modifying animations, need advanced UI controls (added in-game menus to manage the mods), add major gameplay modifications and so on often need the enhancements from SKSE to function properly.
Ah ok cool! I’ll hang off modding it until then.

Thank you
 
SKSE is only needed for really advanced mods. The majority don't use it.

I've installed about 30 mods using the Vortex mod manager, and it's much simpler to mod Skyrim than it used to be. I'm definitely looking forward to SKSE enabled mods though, especially VR improvements like holstering, and other VR interactions.
 
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