The whole release has felt rushed and x86 emulation, which wasn't a long-term issue for Apple, is going to plague them until enough apps have native builds.
Except you aren't going to get native apps for the entire back catalogue of Windows apps!
Emulation HAS to work, and HAS to work well, as people still rely on old software (and indeed old PC hardware) - not every piece of software is going to either be recompiled, or has a viable alternative that can be used.
It's a far cry from MacOS where the most commonly used apps are the ones that come with the OS, and a handful of big name apps from big name publishers (like Adobe, and even Microsoft)
Same reason X86 is not used in phones as where ARM is.
Main reason was that x86 chips weren't low enough power at the time
But that's an issue that is solvable IF there was a need for it.
Intel already have Gracemont chips that run <6w (by comparison an Apple A17 Pro is estimated at 8w) and AMD have 10w Embedded Epyc parts, so it's not an insurmountable problem
In the case of phones though the question would be why, as why would you need x86 compatibility, as you aren't going to run Windows with all it's bloat on a phone.
AMD and Intel can make better laptop chips without a doubt, but without Microsoft onboard to support them with Scheduler changes and the like their hands are someone tied. (And clearly Microsoft are no longer onboard because they want a bit of the Apple pie, with a controlled ecosystem)