Stalker 2

What's wrong with how durability works?
Guns wear down way too fast.

I read on reddit someone claiming it's only 200 bullets from 100> to junk that jams every few shots.

A better way would just be letting you clean your own weapon... the money sink sucks, I'd rather have a minigame or something

I did one early mission at the poppy field, one choice was to get a gun as reward... so I get a named gun but it's 0 durability and needs over 8k to repair it :rolleyes:

someone said there's a mission where you need 40k for some suit too, it's a crazy amount of money when durability is hammering your wallet, or you only use crappy found guns and dispose of them all the time.

but then what's the point of having special named versions of guns if you can't use them, some of them were meant to be rewards for delux/ultimate edition owners too.

what are you meant to do stick them in your personal stash and look at them once a day?
 
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Guns wear down way too fast.

I read on reddit someone claiming it's only 200 bullets from 100> to junk that jams every few shots.

A better way would just be letting you clean your own weapon... the money sink sucks, I'd rather have a minigame or something

I did one early mission at the poppy field, one choice was to get a gun as reward... so I get a named gun but it's 0 durability and needs over 8k to repair it :rolleyes:

someone said there's a mission where you need 40k for some suit too, it's a crazy amount of money when durability is hammering your wallet, or you only use crappy found guns and dispose of them all the time.

but then what's the point of having special named versions of guns if you can't use them, some of them were meant to be rewards for delux/ultimate edition owners too.

what are you meant to do stick them in your personal stash and look at them once a day?

I reloaded that mission, it was a crap gun anyway.
 
I reloaded that mission, it was a crap gun anyway.
it was basically in the tutorial area though and they expect people to have 8k that early :O


maybe it's meant to be a "don't trust anyone in the zone" thing but it just felt lame
 
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it was basically in the tutorial area though and they expect people to have 8k that early :O


maybe it's meant to be a "don't trust anyone in the zone" thing but it just felt lame

Yeah, I picked up another gun early on that I couldn’t repair for a long time. I couldn’t even afford ammo initially, had to dodge most fights.
 
I find if you repair more frequently it seems to cost less. I wonder if it's compounds the more damaged they are. It also helps to rotate your three weapons too and try to not just use the same gun all the time.

I do agree it's not ideal though as I'd much rather use the 900 5.45mm bullets I've got and not my Makarov.
 
There is now mod a to fix the AI

The main fix is that at stock the game has an 80m radius of NPC cones around the player, and the mod increases the radius to 800m

This should stop enemies spawning in front of you just after you cleared a base because the game calculates AI and NPC data in a nearly 1km radius compared to the default 80m




There is one side effect though - a 800m radius means more work for your CPU, enjoy!

 
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Just a warning, take your time and don't rush the game at the moment. After a certain point (I'm at about 20 hours in), the game gets a lot more buggy to the point it is almost unplayable. Going to pause until the patch that is supposed to be later this week and see if this actually fixes it.
 
Anyone using mods yet? Downloaded the less tanky mutants mod and console enabler so far.
I'm still plodding along without any mods, as I want to see what the patch does.
I realise that the A-Life update won't be out for a bit, though.

I'm also making sure that I don't progress too far into the game, so taking it nice and slow with plenty of exploration.
 
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