Stalker 2

Just a warning, take your time and don't rush the game at the moment. After a certain point (I'm at about 20 hours in), the game gets a lot more buggy to the point it is almost unplayable. Going to pause until the patch that is supposed to be later this week and see if this actually fixes it.
Yeah apparently when you get past approx half way through the main story questline, things really start to get janky. I was advised to wait till it's patched up better before advancing any further.

My next main quest mission is Clear Sky then on to Sircaa. Apparently post Sircaa things get really bad. I got as far as Sircaa myself, but reloaded an older save as I was told things progress quite quickly to the point of irreversible changes that effectively kill most of the early settlements. As to whether this is part of the plot line or not is another matter, however I was advised to continue to explore the the zone until patches clear things up a bit.

I've decided to spend a bit more time exploring. I've only really concentrated on lesser zone, garbage and the area to the East and South East of that.
I'm going to spend a bit of time visiting the main settlements and landmarks in the western side. That said I'm sure more of that side and the north will be covered later in the main quest line. I just want to explore a bit more before the balance of the zone is thrown off massively
 
I'm waiting for the first patch whilst doing other things in the meantime. game runs great I just want those quality of life improvements.
 
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Had another great 2/3-hour session this evening.

Infiltrated a compound (part of the Sphere quest) with stealth in mind.

There never seems to be a shortage of food in this game; I'm surprised Skif can move at all, as he seems to eat almost continuously.

Found a couple of extended magazines for the makarov and AKM, as well as an explorer's suit.
 
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Anyone using mods yet? Downloaded the less tanky mutants mod and console enabler so far.
I'm just using the engine.ini and a mod to fix 21:9. Trying to avoid anything more major as some of the changes seem to to stick around. Now I'm out of the Lesser Zone I don't seem to be having as much trouble with repair costs now.

I've noticed some gear and weapons have weight and wear reduction mods that are 100% worth getting.
 
Always a bit of a panic when you are fully loaded with gear and an emission catches you out in the middle of nowhere. It doesn’t give you long to find cover!
 
Can anyone clarify for me?

I was under the impression that one of the big selling points was that the AI would be "alive" in terms of different factions would be doing their own thing in the background and moving about / fighting over territory and stuff even while you're not near them.

However, it seems from stuff I've read here while lurking and deciding if/when to buy, that the AI just randomly pops up near you, adn all they're going to do to fix it is move the distance away that the AI NPCs spawn.
This doesn't seem like the idea I was sold on when I first read about the AI stuff.
 
Can anyone clarify for me?

I was under the impression that one of the big selling points was that the AI would be "alive" in terms of different factions would be doing their own thing in the background and moving about / fighting over territory and stuff even while you're not near them.

However, it seems from stuff I've read here while lurking and deciding if/when to buy, that the AI just randomly pops up near you, adn all they're going to do to fix it is move the distance away that the AI NPCs spawn.
This doesn't seem like the idea I was sold on when I first read about the AI stuff.
The AI across the board is quite terrible and constantly just spawns in behind you and instantly attacks. Compared to the old games and Anomaly / GAMMA it's awful. You can watch the NPCs pop in and out by walking backwards and forwards in some areas of the game at no more than 100m.
 
Can anyone clarify for me?

I was under the impression that one of the big selling points was that the AI would be "alive" in terms of different factions would be doing their own thing in the background and moving about / fighting over territory and stuff even while you're not near them.

However, it seems from stuff I've read here while lurking and deciding if/when to buy, that the AI just randomly pops up near you, adn all they're going to do to fix it is move the distance away that the AI NPCs spawn.
This doesn't seem like the idea I was sold on when I first read about the AI stuff.

This type of thing where there is just a bubble around the player where things spawn in etc seems to be a consequence of the game having to be dumbed down for console if you ask me. In games like GTA you kind of accept it, but when you are used to the previous Stalker games having these seemingly random battles across the whole map which you can stumble upon, it kind of sticks out I would say. And this is me saying this just based on bug comments in this thread, there is no way I am buying this game for a year probably.
 
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