Meh, gets better but, still too many things that just feel wrong. Really don't like the sector map, feels very wrong, battle scales seem wrong. Ickle shuttles and massive dreadnaught types all basically coming right up to you and both circling each other, which is becoming tiresome very very quickly.
Needs to be a range of fighting styles, bigger ships tend to stay at range and are slow, which means you need to be able to fire outside of a 10km range, which in the realms of space travel feels stupid.
Its got the same horrible not completely useful description of things that champions online had. Every other MMO deals with what the item is and what damage it does pretty simply, recharge, damage per shot and a DPS guesstimate to give you a rough idea to compare between weapons. I never understood how that was so badly done in Champions online seeing as City of Heroes tells you exactly what you need to know, or did so eventually.
Ground combat hasn't been remotely good so far, press 1, press 2, press 1, press 2, thats it so far, uninspiring locations so far, with gfx, animation, design, feel and physics of a game from 5-10 years ago.
I'm still in that "combat is fun because I'm in a startrek ship " phase, but can see it getting very boring very quickly.
HATE the map system, hate the auto teaming(though I assume that can be disabled somewhere). One system/mission I did 3 separate stages then it crashed loading the planet surface for final part. Went in again, did half the first stage then 3 people auto joined me. They all ran off in different directions, complete morons, I finished up the stage, went to the next one they wouldn't stay and fight together all went after a massive group each, left team got kicked out of my own instance basically and had to start again solo.
I don't give a monkeys about instancing in games, I'm all for it if like in COH it means if no ones about you want to play with, it can scale to you on your own, if you want to group you can, and make it way harder in the process, its just the way its done I dislike, and the world between instances, should all be one world with everyone in it.
It just should be right up there with Eve on scale and bioware on story, and Lucasarts/Rodenberry/Blizzard type funding level, on its own engine that looks a lot better, plays better and isn't so damn basic.
Thats the other thing, the ships systems are far to basic, far to overly simplistic power management, boosting weapons/shields/engine system. I want it to feel like a ridiculously powerful starship that I can tinker the tiniest detail, down to dropped 5% off top speed for more power to thrusters and turn speed. Would be great if combat was more than, tab, circle enemy, tab, circle enemy with all AI using the same tactic.