**** Star Wars: Battlefront ****

Personally I hope they don't go in game. Battle log is really decent in my opinion. It also decoupled updates to the server browser and player customisation from the core game.
 
Personally I hope they don't go in game. Battle log is really decent in my opinion. It also decoupled updates to the server browser and player customisation from the core game.

I've grown to like BL. Especially with BF3,MOH, BF4 and HL in one. Switching between games is as easy as selecting the banner at the top of the page.

You get to see which of your friends is playing what game and can join on them seamlessly from the one place. It works well.
 
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Careful all - it's 19:30 BST for us. ;)

not according to the countdown timer
http://starwars.ea.com/starwars/bat...-ramp&cid=37937&ts=1429284293722&sf37674052=1

"Battlefront" will focus on frenzied shoot-outs between up to 40 players portraying Rebel Alliance and Galactic Empire forces. In a demonstration of the game's multiplayer mode, a team of jetpack-equipped rebels were shown carving their way through the woodsy Endor while Stormtroopers charged at them on foot, on speeders and within walkers, including a hulking AT-AT war machine.

Other locales teased in game footage included the snowy Hoth, sandy Tatooine and gooey Sullust, a lava-spewing planet referenced in 1983's "Return of the Jedi," as well as many "Star Wars" games and novels, but rarely ever seen. "Battlefront" won't solely be centered on expendable ground troops. The game will reward sharpshooters with the ability to embody such iconic characters as bounty hunter Boba Fett and Sith baddie Darth Vader on the battlefield.

"You can storm in as the Dark Lord himself," said "Battlefront" design director Niklas Fegraeus. "You can wield a lightsaber. You can Force choke the rebel scum, which is fun. Basically, you are the boss of the battle. This means that you, as Vader, can lead your team to victory — if you play well."

The action will also take to the skies with players engaging in dogfights with TIE Fighters, X-wings and the Millennium Falcon, though the developers were coy about how battles would alternate between ground and air combat.

"We wanted it to feel authentic to this universe," said "Battlefront" executive producer Patrick Bach. "You can get into these vehicles, from speeder bikes to X-wings, TIE fighters, AT-STs, AT-ATs. There's a wide range of vehicles that we wanted to realize. The difficulty with a game is that they need to be balanced with the troops on the ground."

"Battlefront" will also include a free downloadable level available two weeks before "Star Wars: The Force Awakens" opens in theaters Dec. 18. It's set on Jakku, the battle-scarred desert planet glimpsed in "Force Awakens" teasers. The expansion, dubbed "Battle of Jakku," will explore the moment following "Return of the Jedi" when the New Republic confronted Imperial holdouts on the previously unseen Outer Rim enclave.

"You never get to see it in the new movie, so it was this brilliant opportunity to recreate the Battle of Jakku, which you only see the remnants of in the movie," said Bach. "In the game, you actually get to play the Battle of Jakku. It's the same place from the new movie but 30 years earlier."

The original "Battlefront" was released in 2005 by publisher LucasArts and developer Pandemic Studios. It dispatched with traditional "Star Wars" storytelling in favor of shoot-'em-up action.

The forthcoming "Battlefront," which was first teased at the Electronic Entertainment Expo in 2013, marks the first title in a 10-year deal between the Walt Disney Co. and Electronic Arts Inc. to create new "Star Wars" games.

"We didn't want this to be a normal licensing relationship," said LucasArts digital business vice president Ada Duan at Celebration. "We didn't want them to just make movie games. We wanted a deep partnership to create brand-new experiences."

http://bigstory.ap.org/article/b92a...tar-wars-battlefront-unleashed-fan-convention
 
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Star Wars: Battlefront will not have a single-player or narrative campaign, DICE revealed to IGN. Rather than a traditional solo outing, Battlefront will rely on a set of short missions which can be played alone, or cooperatively via split-screen or online.

"I would say they occupy that space...where you play alone," General Manager of DICE Patrick Bach said. "Or you can play co-op, split screen or on the internet. The game is first and foremost a multiplayer game. Battlefront was a multiplayer game. That’s the game we wanted to create — to recreate the battles of the Original Trilogy."

http://uk.ign.com/articles/2015/04/17/star-wars-celebration-battlefront-does-not-have-a-campaign

Star Wars: Battlefront's multiplayer will take place on four locations, EA revealed today. The desert planet Tatooine, the forest moon of Endor, the desolate frozen wasteland of Hoth, and the previously unexplored Sullust, where Imperial outposts manufacture weapons

http://uk.ign.com/articles/2015/04/...lefronts-first-7-screenshots-reveal-4-planets
 
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Lots of info, will condense the juicy stuff. More detail in the article

The Modes
-What we saw was a 40-player mode called Walker Assault
- minimum 8, depending on the modes
- two players can play cooperatively through splitscreen
- The single player component of the game is called Battlefront Missions
- "In our game, we want to bring the fantasy of dogfighting to players," she said. "We bring you the X-Wing, and we bring you the TIE Fighter, and other air vehicles that you want to fly in and experience, but we keep them on the planet's surface."

This means that dogfighting is contained within a planet's atmosphere.

The Technology
-DICE spent a significant amount of time in LucasFilm's archives photographing props to achieve a high level of realism in the game
- DICE is using Dolby Atmos to make the wars dynamic and thunderous for surround sound setups.

http://www.gameinformer.com/games/s...at-star-wars-battlefront.aspx?PostPageIndex=2
 
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Is abit disappointing, when you consider a indie development from the Squad is doing 50v50..

After see if battlefront is bring in more server demanding things could be reason for less player count.
 
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