Agree with most of the points above but I am a sucker for pre-ordering. I did so with hardine and while I really enjoyed the beta and initial hours of the release game it just got really boring really fast which as buffet mentioned is difficult to predict. In saying that the release was almost faultless for me - I didn't get any crashes and experienced very little server lag. There was ofcause the issues with the weapon balance, which should have been patched very quickly...
What worries me as other have mentioned is that the beta has not been announced yet
Do we think EA have learned their lesson from hardline, that by releasing a poor beta it would radically impact sales/release date? Taking this a step further do you think they will pile money into marketing leveraging the movie release without releasing a beta knowing full well that the game is not ready
The horrible truth is like the image above we continue to show the game publishers that we have poor memories when it comes to game launches. Give it a year and despite all the internet rage we'll continue to pony up massive crash before a game is released for a small discount and day one access. I'm not advocating some type of boycott of EA games but my expectation is that I will be able to try the beta of a AAA game before it launches and that there is a CTE on day one. Further more and majnu explained I would expect the engine updates from BF4/Hardline to make it ways into subsequent games built on the frostbite engine.
All fair comments.
Personally I am done with pre-ordering and day 1 purchases. Every game in the last year or so I have done that with has bombed out. Titanfall - died a death and I didn't get anything like my monies worth. CoD:AW - Day 1 purchase based on limited reviews in the hope things had changed for the better with the franchise. They hadn't.
BFH - Bought early on, and it has elements I enjoy but the overall experience leaves me feeling flat and frustrated.
The only other game I have bought is GTAV. So far it has been cool in SP but I haven't really touched the MP. Funny thing is, though, I have already stopped playing it after only a few hrs because I prefer to play Tribes / BF4 and at the moment Mass Effect 3. Obviously that is not the games fault, but I always tend to wander away from big open world games because of the lack of focus. I did the same with Sleeping Dogs, Farcry 2 & 3 and Just Cause 2. Yet not for Skyrim for some reason. Weird!
Fundamentally, though, everyone is different and can spend their money how they choose. That said, I do feel the tendency to pre purchase is an act than enables poor, lazy development.
As an aside, I am also annoyed with the continued 'consolification' of FPS titles but my personal thoughts seem to be in decline amongst gamers - and that is the casual market is killing skill based FPS shooters (and pretty much every other skill based genre too). This has two elements, hardware limitations and console-centric game design (IE sofa levels of casual and the incessant trophy / award system - which by the way is just a device to try and gloss over the lack of real content / design ambition imo as well as a method to constantly reassure players they are totally 1337 because they got to prestige level 10 and got a super rare gun!!
). Then there is the P2P multiplayer architecture, low tick rate on the dedis that do exist, no server browsers, no client rentable dedis, stupidly low TTK coupled with maps filled with so many angles and lanes that it becomes "who sees who first, wins" in 9 times out of every 10 encounters. BF4 definitely bucked the trend, and I really hope Battlefront continues along that path. However, I do not believe that the current-gen consoles are anything like as good as they should be on a technical level and I think what that will likely mean in real terms for Battlefront is a dumbing down process to bridge that gap between ambition and what is possible with the hardware. I genuinely hope I am wrong though.
But the problem is mine, I guess, because progress is certainly unstoppable but it does appear that progress is doing it's best to simplify games so that everyone can feel like a good player, whereas in the old days you were good if you were good, not because of P2W or because you had reached prestige level 10 or got 1 gazillion head shots or because you could get the most kills on a laggy P2P connection with rubbish lobby matchmaking and ridiculous TTK. It just seems to me that in an attempt to level the playing field the skill ceiling has fallen through the floor. But I suppose as long as people are gaming and having fun that is all that matters. I am just a dinosaur with outdated expectations that laments the end of the good old days. I wonder if I removed my glasses, would they have a pink tint? lol