**** Star Wars: Battlefront ****

Lol, You're either arrogant or stupid? Or both.

It's nothing to do with money.

As for the game, Just finished watching the first 3, now for the next and best 3.

Can't wait for the game if it's a decent product, and same goes for the new film.

Watching the films in the wrong order is a much bigger life choice fail than choosing to pre order any game tbh. :p
 
Thing is, ronku is just one of their revenue streams.

Not all their videos are part of the ronku agreement. Sure you are binded to that agreement if you want to use footage you shot at an EA event, but there is nothing to stop a youtuber making a non ronku video, using stock footage from a previous game and doing a commentary criticizing the game.

I pointed this out in the last thread, but everybody acted like the only reason any of us bought Battlefield 4 was because the youtubers were all paid to tell us it was good. The thing everybody forgets is, that we played the game too. We all played the beta, we all sat and watched the Gamescon / E3 livestreams where they had playable games for everybody to join. People came out of E3 having played the game on reddit and told everybody how much fun it was. Sure it had the odd glitch, and stuff wasn't entirely finished, but hey its a pre release alpha build, this stuff is expected in Alpha right ?

Those Early Gamescon / E3 builds didn't crash like the release versions did. They weren't a huge buggy unbalanced mess. The biggest issue with the battlefield 4 release was that all they had shown in the run up to release was early builds that ran fine. They ran out of time and ended up releasing an unfinished build full of bugs and issues that nobody had seen in the beta / gamesconn & e3 builds. The youtubers had been conned just as much as we had. The idea that they knew the game was crap, but were paid to keep quiet was ridiculous, because we all played that same build in the beta. But of course, the beta wasn't a beta. They had left it too late in the day to actually make any changes on the feedback of the beta, and the "beta" just ended up being a demo that fooled us all into thinking a half decent game was coming along.

When talking about ronku being used to silence criticism, battlefield 4 is always what people talk about. Because it didn't happen with Sim City. There were plenty of videos out there telling everybody how crap Sim City was and how it didn't work. If you go back and watch the ronku videos of battlefield 4, most of them refrained from actually passing comment on how good the game as, they were just told to showcase levolution. Which they did, showing you all the maps and what levolution events took place on each one. All the hype was based off the beta & gamesconn / E3 builds that ran fine.

I trust DICE as much as I trust Tony Blair.

Their games biggest problem is the infamous netcode. Even after all the CTE initiatives they didn't manage to bring these needed changes into Hardline instead what they are doing is bringing CTE to Hardline which requires Premium and if BF4 CTE is anything to go by then the population is pitiful.

At the end of the day I am my biggest critique. If after playing demos I am not convinced then I don't buy the game (I did that with Hardline).

It's all well and good patching games..... but a year after release isn't acceptable. DICE successfully killed of Battlefield e-sports also. However as one generation of gamers become lackadaisical then the EA hype machine always have another generation to milk.

For SWBF the game can look pretty but is all lost if the online experience is just a repeat of the last few FPS Frostbite games. Playing at Gamescom/E3 LAN hosted events isn't representative of online gaming also.
 
Agree with most of the points above but I am a sucker for pre-ordering. I did so with hardine and while I really enjoyed the beta and initial hours of the release game it just got really boring really fast which as buffet mentioned is difficult to predict. In saying that the release was almost faultless for me - I didn't get any crashes and experienced very little server lag. There was ofcause the issues with the weapon balance, which should have been patched very quickly...

What worries me as other have mentioned is that the beta has not been announced yet :( Do we think EA have learned their lesson from hardline, that by releasing a poor beta it would radically impact sales/release date? Taking this a step further do you think they will pile money into marketing leveraging the movie release without releasing a beta knowing full well that the game is not ready :eek:

The horrible truth is like the image above we continue to show the game publishers that we have poor memories when it comes to game launches. Give it a year and despite all the internet rage we'll continue to pony up massive crash before a game is released for a small discount and day one access. I'm not advocating some type of boycott of EA games but my expectation is that I will be able to try the beta of a AAA game before it launches and that there is a CTE on day one. Further more and majnu explained I would expect the engine updates from BF4/Hardline to make it ways into subsequent games built on the frostbite engine.
 
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well enjoyed hardline but its dead already wont be getting this . no support just cash in.

I would have thought that this would be a much more important title for EA than HL was, and they'll put more effort in. If they really annoy the customers then they're unlikely to be offered another SW franchise.

You'll still buy it anyway Dg :p
 
Agree with most of the points above but I am a sucker for pre-ordering. I did so with hardine and while I really enjoyed the beta and initial hours of the release game it just got really boring really fast which as buffet mentioned is difficult to predict. In saying that the release was almost faultless for me - I didn't get any crashes and experienced very little server lag. There was ofcause the issues with the weapon balance, which should have been patched very quickly...

What worries me as other have mentioned is that the beta has not been announced yet :( Do we think EA have learned their lesson from hardline, that by releasing a poor beta it would radically impact sales/release date? Taking this a step further do you think they will pile money into marketing leveraging the movie release without releasing a beta knowing full well that the game is not ready :eek:

The horrible truth is like the image above we continue to show the game publishers that we have poor memories when it comes to game launches. Give it a year and despite all the internet rage we'll continue to pony up massive crash before a game is released for a small discount and day one access. I'm not advocating some type of boycott of EA games but my expectation is that I will be able to try the beta of a AAA game before it launches and that there is a CTE on day one. Further more and majnu explained I would expect the engine updates from BF4/Hardline to make it ways into subsequent games built on the frostbite engine.

All fair comments.

Personally I am done with pre-ordering and day 1 purchases. Every game in the last year or so I have done that with has bombed out. Titanfall - died a death and I didn't get anything like my monies worth. CoD:AW - Day 1 purchase based on limited reviews in the hope things had changed for the better with the franchise. They hadn't.

BFH - Bought early on, and it has elements I enjoy but the overall experience leaves me feeling flat and frustrated.

The only other game I have bought is GTAV. So far it has been cool in SP but I haven't really touched the MP. Funny thing is, though, I have already stopped playing it after only a few hrs because I prefer to play Tribes / BF4 and at the moment Mass Effect 3. Obviously that is not the games fault, but I always tend to wander away from big open world games because of the lack of focus. I did the same with Sleeping Dogs, Farcry 2 & 3 and Just Cause 2. Yet not for Skyrim for some reason. Weird! :p

Fundamentally, though, everyone is different and can spend their money how they choose. That said, I do feel the tendency to pre purchase is an act than enables poor, lazy development.

As an aside, I am also annoyed with the continued 'consolification' of FPS titles but my personal thoughts seem to be in decline amongst gamers - and that is the casual market is killing skill based FPS shooters (and pretty much every other skill based genre too). This has two elements, hardware limitations and console-centric game design (IE sofa levels of casual and the incessant trophy / award system - which by the way is just a device to try and gloss over the lack of real content / design ambition imo as well as a method to constantly reassure players they are totally 1337 because they got to prestige level 10 and got a super rare gun!! :rolleyes: ). Then there is the P2P multiplayer architecture, low tick rate on the dedis that do exist, no server browsers, no client rentable dedis, stupidly low TTK coupled with maps filled with so many angles and lanes that it becomes "who sees who first, wins" in 9 times out of every 10 encounters. BF4 definitely bucked the trend, and I really hope Battlefront continues along that path. However, I do not believe that the current-gen consoles are anything like as good as they should be on a technical level and I think what that will likely mean in real terms for Battlefront is a dumbing down process to bridge that gap between ambition and what is possible with the hardware. I genuinely hope I am wrong though.

But the problem is mine, I guess, because progress is certainly unstoppable but it does appear that progress is doing it's best to simplify games so that everyone can feel like a good player, whereas in the old days you were good if you were good, not because of P2W or because you had reached prestige level 10 or got 1 gazillion head shots or because you could get the most kills on a laggy P2P connection with rubbish lobby matchmaking and ridiculous TTK. It just seems to me that in an attempt to level the playing field the skill ceiling has fallen through the floor. But I suppose as long as people are gaming and having fun that is all that matters. I am just a dinosaur with outdated expectations that laments the end of the good old days. I wonder if I removed my glasses, would they have a pink tint? lol :)
 
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I read earlier there isn't going to be iron sights in this game. What a strange decision. Iron sights are pretty much a standard feature for any shooter these days.
 
Whilst I can see how ADS dynamics add a certain element of tactics with draw times, I am still not sure why FPS developers have become obsessed with them. Having no ADS mechanic is a tick in the correct box for me if it is true. It is also possibly an indicator of how the gunplay will work (IE closer to arena shooters of old and a more twitchy meta that does not penalise accuracy because of movement rather than what we have in most modern shooters).

Which, when I think about it, kind of fits. Could you imagine a Jedi having to stand still and not be able to AD AD because otherwise he would miss? Hah! These guys can kill you with mind bullets so WTF do they need iron sights for? Lol :p
 
Whilst I can see how ADS dynamics add a certain element of tactics with draw times, I am still not sure why FPS developers have become obsessed with them. Having no ADS mechanic is a tick in the correct box for me if it is true. It is also possibly an indicator of how the gunplay will work (IE closer to arena shooters of old and a more twitchy meta that does not penalise accuracy because of movement rather than what we have in most modern shooters).

Which, when I think about it, kind of fits. Could you imagine a Jedi having to stand still and not be able to AD AD because otherwise he would miss? Hah! These guys can kill you with mind bullets so WTF do they need iron sights for? Lol :p

Except you don't just play as Jedi. Stormtroopers and rebel soldiers aim down sights in the movies so having everyone going around hip firing would be a bit daft.

It might work for gameplay purpose though so I'll wait and see. Looks like they're trying to distance it from Battlefield which isn't a bad thing tbh.
 
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