Star Wars Jedi: Survivor (fallen order sequel)

Finished the main story last night and I was not disappointed. I did see the plot twist coming a mile off but still enjoyed the journey.

I did get random CTDs on Jedah with RT on but turning RT off cured it. Other than that and the area transitioning judder, it actually ran fine for me. Graphically an improvement on the earlier game with some semi open world exploration.

The combat was improved, graphics are improved, gameplay is improved and I really enjoyed it so much I am going to clear my side quest backlog.

The main thing was no convoluted plot where you “forgot” all your skills from the previous game. Early in the game you have a battle with the Ninth sister, who you also fought in the first game. I thought this is going to be one of those plot driver fights you are meant to lose. Instead Cal was able to hold his own and it was a fight to the death.

9/10 game for me because none of the performance issues impacted me and those that did able to be mitigated.
 
I did get random CTDs on Jedah with RT on but turning RT off cured it. Other than that and the area transitioning judder, it actually ran fine for me. Graphically an improvement on the earlier game with some semi open world exploration.

The combat was improved, graphics are improved, gameplay is improved and I really enjoyed it so much I am going to clear my side quest backlog.
I honestly think that being raised on games with absolutely terrible FPS, has meant I can enjoy problematic games when other people can't.

Many N64 games had abysmal frame rate.

I also found turning off ray tracing stopped all my CTD's completely.
The main thing was no convoluted plot where you “forgot” all your skills from the previous game. Early in the game you have a battle with the Ninth sister, who you also fought in the first game. I thought this is going to be one of those plot driver fights you are meant to lose. Instead Cal was able to hold his own and it was a fight to the death.

100% this. I hate when games do that for the sequel.

The New Zelda game reverts you back to 3 hearts of life within 5 minutes of the story starting :rolleyes:
 
An annoying "bug" or just shoddy work - I died to the large creature at the top of the hill down into the Koboh town.
Then after saving several times and getting the stim upgrade from the store I noticed the map still had a white cross on it where i got killed - so I went back and got my health and xp back - only it seems to reset to how it was when i died so i have lost the stim upgrade with no way of getting it back.
 
Performance with RT is really annoyingly unoptimized, drops to 50s on 5800X3D in this linear corridor game when I can run FULLY PATHTRACED Cyberpunk 2077 with its asset dense open world city at stable 60fps, Jedi Survivor is just shockingly poorly CPUptimized.

Disabling RT means 60fps (aside from shader compilation stutter of course), but it does seem the game was designed to have RT on.

Good game otherwise, so far.
 
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m3VDwHq.png

Sigh.

That was with RT on in Jedha. I will flick back to RT off I guess.

That map really does not like RT. Thankfully turning off RT does not require a game restart with the shader compiling each time. I would turn off RT at Jedha and back on elsewhere.

Anyone else noticed a Star Destroyer in orbit above Koboh? Can’t remember seeing it until I had beat the game. Or maybe I just missed it
 
That map really does not like RT. Thankfully turning off RT does not require a game restart with the shader compiling each time. I would turn off RT at Jedha and back on elsewhere.

Anyone else noticed a Star Destroyer in orbit above Koboh? Can’t remember seeing it until I had beat the game. Or maybe I just missed it

I am reminded of this:

I4fSKlm.png
 
Enabled DLDSR again but this time 1.75x as well, and now GFE reckons this is the most optimal setting:

gJcXtTs.png

Let's see if they are right...
 
Enabled DLDSR again but this time 1.75x as well, and now GFE reckons this is the most optimal setting:

gJcXtTs.png

Let's see if they are right...

I see you started to use DLDSR more these days. Told you it helps image quality quite a bit ;)
 
Anyone else noticed a Star Destroyer in orbit above Koboh? Can’t remember seeing it until I had beat the game. Or maybe I just missed it

You can continue to play after the story? I’d like to do the bounty hunter missions but will prioritise the story if I can just do it later.
 
More because I can without fps sacrifice than anything else :p

Still think 3440x1440 is more than fine but this game only has janky FSR so I do value some decent AA that isn't FSR here.

Anyways, here's what DLDSR @ 1.75x gives, the lack of CPU and GPU optimisation at /any/ setting as per DF's video shows, is more evident the higher the resolution you go. it really is not acceptable. And then there's a traversal stutters as you reach the invisible compilation point in any given area...

 
You can continue to play after the story? I’d like to do the bounty hunter missions but will prioritise the story if I can just do it later.

Yes you can explore after doing the main story is completed. In fact I completed the bounty missions after the main story. You can get side quests and explore, or start a new game +
 
More because I can without fps sacrifice than anything else :p

Still think 3440x1440 is more than fine but this game only has janky FSR so I do value some decent AA that isn't FSR here.

Anyways, here's what DLDSR @ 1.75x gives, the lack of CPU and GPU optimisation at /any/ setting as per DF's video shows, is more evident the higher the resolution you go. it really is not acceptable. And then there's a traversal stutters as you reach the invisible compilation point in any given area...

Is this with ray tracing enabled.?
 
People actually use geforce experience for settings? I thought it was only tommy since he couldn't figure out what settings to use :p :D

@mrk

You just need more vram, it's not the game.
 
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I've noticed an annoying bug related to optimisation, the photo mode uses 100% GPU and the fps is a bit higher (though not as high as you'd expect still), whereas step out of photo mode and the GPU use drops massively back to the tedious levels the rest of the game runs at most of the time.

Photo mode:
2IF7SRU.jpg

Game:
UUQC3FP.jpg

Also, they really put zero effort into bump mapped surface textures, which also have no AO because there's no bump mapping. I bet if anyone showed Respawn the surface ground textures in A Plague Tale they would crawl into a hole...

Looks good from above right?:
04xrGoN.jpg

THINK AGAIN!
B3S8plI.jpg

Also, check this out, shadows that pop in, DF did mention this too:
0JS8E0z.gif




Is this with ray tracing enabled.?

RT off because it's not optimised, although I have yet to see any difference visually with RT off vs on. Even glass screens and floors reflect the lightsabre with RT off, and even still RT off is still unoptimised lol but at least you get some more fps:

p7WcAAE.gif



People actually use geforce experience for settings? I thought it was only tommy since he couldn't figure out what settings to use :p :D

@mrk

You just need more vram, it's not the game.

I don't use it to change settings, more out of curiosity to see what the green machine thinks should be used lol. I use GFE for game recordings and other stuff though hence why I use the app which is quite useful for that. And to be notified the moment a new driver is out.
 
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