Star Wars Jedi: Survivor (fallen order sequel)

A nice comparison between the two games (spoiler-free)



On PC? No chance. There's fixed location traversal stutters as they relate to the asset streaming systems in the game.
If you look at it from https://youtu.be/Y4jqjCIvkZs?t=10040 (2:47:20 -> 2:47:26 as you traverse through the zones on the roots-trunk (?)) that's an example of a zone transition where there's a repeatable stutter section. But there's lots of these zones in the game because it's due to how they choose to handle the asset swapping for each "zone" (by that I mean in a technical sense, not zone as in the planet etc.) You can run through the zones (Kashyyk has the most obvious ones) and record your frametime graph, you'll see it's there. :)
Played it on EA Play Pro on what probably would have been my i7 6700K and 2070 Super, I certainly don't remember any hitching or stutters.
 
The console version had performance issues too but patch 1.02 fixed them, the patch is said to be coming to PC too so hopefully that's a day 1 patch lol. Beta testers will let us know :p
Interesting, so maybe it is worth getting on console instead. I'm not sure I trust them or believe they have the competence to fix it on PC so quickly (which is almost certainly a more difficult challenge).
 
It was mentioned in one of the reviews that the devs noted to them a patch fixing performance issues will be out for launch, so that should be imminent I'd guess^
 
:cry: :cry: :cry: :cry: :(:(:(:(

It seems like XBOX Series X is the most optimised version so far from what I've seen and PC is the worst by far (patches may change things).
 
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I'm not suggesting it will, but it still makes sense to review the performance of the released game any time there is a day one patch, rather than the review copy on older code.
 
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You would hope :p

but it happens time and time again, it's almost certainly bad management who never take ownership of the issues and the public simply blames the actual developers who no doubt pointed out the issues but management need to push the game out of the door and get forgiveness later. It's sad that corporate office politics has long since infiltrated game development :/
 
Sounds like one I'll be grabbing on PS5 instead.

Why are we getting so many un-optimised PC releases? My PS5 was meant to be just a PS exclusives machine but increasingly becomes where I play every single player (non-FPS) game.
 
Sounds like one I'll be grabbing on PS5 instead.

Why are we getting so many un-optimised PC releases? My PS5 was meant to be just a PS exclusives machine but increasingly becomes where I play every single player (non-FPS) game.
Because whereas PC used to be the primary platform consoles are now with PC versions being relegated by Senior Managers with little to no Gamedev knowledge who think the PC version is an easy thing because consoles are basically Custom OS PC's anyway, right?
 
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