100% by design. You can't holster or stow the additional weapons, and you can't climb ladders etc with a weapon in your hands. Makes logical sense, and gives designers the ability to gate areas that won't have heavy weapons in.
Strangely this is one of my bugbears in many games. The ability to carry so many different weapons and ammo that could arm and supply a squad of troops.
I’m not saying Outlaws got their method right, just that when a game tries to be different from the norm it can be hard to accept.
It’s almost paradoxical. A game can be poor for being too generic and not trying to be different, and also for trying to be different.
Speaking of paradoxes, I did a side mission that involved infiltrating an Imperial base and it was quite a tedious experience. The very next mission was exploring a derelict crashed New Republic cruiser and it was extremely enjoyable with some good cut scenes. One mission has you wanting to give up, another has you wanting more.
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