There are glitches but they happen in most games. In fact I encountered very few glitches in my play through. The issue for me is the inconsistency in gameplay design. For every enjoyable moment, there are so many poor design choices that just render the rare high points ultimately not worth preserving for.
The caught mechanic, for example is super cheesy. Or the way you are tasked to do something with almost no explanation of what it is. For example a reputation side mission that tasks you to steal some cargo floating in space. You get to the waypoint inside a derelict spaceship hulk and suddenly a timer starts saying you have XX seconds to shoot the containers and tractor beam up all the cargo. But the containers are scattered among some weird space creatures that explode when hit and trigger a 5 or 6 second EMP effect that freezes your spaceship.
There are many examples of these poor design choices.
Queue an endless slew of mission failed” triggers and you lose a fair chunk of reputation. Not because you messed up but because the AI, or some super janky game mechanic or design choice shafts you.
It ultimately became more of a chore than enjoyable.
The caught mechanic, for example is super cheesy. Or the way you are tasked to do something with almost no explanation of what it is. For example a reputation side mission that tasks you to steal some cargo floating in space. You get to the waypoint inside a derelict spaceship hulk and suddenly a timer starts saying you have XX seconds to shoot the containers and tractor beam up all the cargo. But the containers are scattered among some weird space creatures that explode when hit and trigger a 5 or 6 second EMP effect that freezes your spaceship.
There are many examples of these poor design choices.
Queue an endless slew of mission failed” triggers and you lose a fair chunk of reputation. Not because you messed up but because the AI, or some super janky game mechanic or design choice shafts you.
It ultimately became more of a chore than enjoyable.
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