Steam Workshop allowing creators to charge for mods

Seems fine to me.

Some people will still want to mod for free, others may want to sell what they make.

I'd never pay for a mod or extra unofficial stuff personally and think donations are a good way to go, but if someone else wants to sell what they made, then it's up to them as long as they comply with the rules or whatever.

But do you not think that the guys doing it for free are going to become scarce on the ground now? They are going to have to start copyright their work for a start in some way as you can be guaranteed the bottom feeders will pick off the good bits to incorporate into their paid for mods. It's all going to become more hassle than it's worth kind of thing for the guys doing it for free AND if this proves even slightly successful for Steam or worse a disaster and they ain't making the revenues they thought they would you can bet your life they will try and squeeze the free modders out.
 
Several people have already commented that thieves are uploading and selling mods they haven't created. This could force modders that never had any intention selling their mods to remove them from sites like Nexus and upload them to the workshop simply to stop others from doing it.

I can easily imagine the next versions of The Elder Scroll / Fallout (as well as other games) being built so that they only allow mods installed through the workshop :(

Oh and its not really surprising that steam has Skryim for sale at 75% off this weekend :rolleyes:
 
Surely this will just create a "Ubisoft effect" for the majority mods, where essentially the modders will stick to a tried & tested formula in order to maximise profits?

Part of the beauty of the modding scene is some of the utterly stupid and ridiculous things you could get, which would actually turn out to be rather good - but who's going to pay £5 to change their dragons into Thomas the Tank Engine?

I can see the mod marketplace simply turning into a load of "Generic Weapon Mod Pack #20843978", because:

A) It's relatively quick and easy to do a minor re-skin and release it as "brand new content".
B) Due to a), prices could be slightly lower, meaning more sales, along with it being a relatively risk free option, since we all like extra weapons, right? And
C) A minor weapon re-skin is unlikely to break anything else in game, meaning no obligation to provide support.
 
^It's just the start. The whole thing is so badly thought out it is almost unbelievable!


...Rumours that SkyUI might be doing it. They might be taking the **** though.
 
Terrible, terrible can of worms. I'm not opposed to modders getting money for their work in principal (though in all honesty I can think of about 5 Skyrim mods I'd consider worth any cash and changing the format from potential donation to paywall means I'd just go without them now if said mods go that route), but a random, open market like this that's taken less than 24 hours to become a great example of Sturgeon's law is not it. Like I said on another forum, if a ambitious script based mod has a bug that doesn't manifest until 20 hours in and hoses my saved game and it's free I write it off as part of the deal, if I've paid I expect it to work, and I expect support, "Politely talk to the mod owner and since it's been more than 24 hours you can't have your money back" is a ******** solution. It needs to be controlled and regulated if they actually want money for this.
 
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Also, the whole 24hour refund thing is absolute nonsense. What if you buy a mod that alters the ending?...Skyrim is potentially hundreds of hours long. It will take you a hell of a lot longer than 24 hours to get there!...and with some mods it takes a while for potential problems to emerge.

Next Bethesda game will be amazing. They will literally do nothing and leech off of people's mods.
 
^It's just the start. The whole thing is so badly thought out it is almost unbelievable!


...Rumours that SkyUI might be doing it. They might be taking the **** though.

How would that work:
Team: snakster, Mardoxx, T3T
Contributors: ianpatt, behippo, Kratos, psychosteve, MisterPete, GreatClone, gibbed, PurpleLunchBox, Verteiron, Gopher, Indie

Plus Skyrim Script Extender (SKSE) is required to run it, but not sure if that will always be free?
 
It's ridicoulous to be honest , the price of hardware has crept up relatively speaking over the years , the price of gaming has certainly increased if buying straight from the horses stable , extra content be that useful or gimmicky at a premium price , new steam accounts needing a minimum spend , charging for mods , it's all getting very costly to be a gamer , only to receive two fingers... Am surprised there's been no anti trusts or anything to steam as they are the only major online distribution network around , I know there's uplay and origin but they are strictly for there own tittles ... Is there no alternative to steam where the majority of AAA releases are hosted for purchase/storage? Surely steam cannot weild as much power as it does ?
 
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How are they gonna police a scenario where a modder has used someone else's assets or work? Seems like a can of worms.
 
How would that work:

Plus Skyrim Script Extender (SKSE) is required to run it, but not sure if that will always be free?


Can't source it right now since I found the link to the statement on a forum I best avoid while I'm at work but the guy behind SKSE said that he can't/won't do anything in regard to people using SKSE stuff in paid mods since he's skirting boundaries of legality with what he has to do to make SKSE work and with that in mind he also isn't in a position to make it paid.
 
Chesko has put a rather interesting response on Reddit. It is definitely worth a read.

Not sure we can link to it as there is probably swearing in the comments, but basically he sheds some light on the process, and ****s all over Valve and says he is done with the Workshop.

He learned a lesson. I hope he doesn't leave Nexus too. He has made some great stuff and is always very pleasant and helpful.

As I said, unworkable and not worth it for modders.
 
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I think most peoples main issues with Valve's recent decisions is:

a) A complete lack of regulation of user generated content (Greenlight/Early Access and now the the paid workshop) through either laziness or tightness and...

b) The fact that they're getting something for nothing. Sure they have to make money somehow and the infrastructure costs money, but 75% is absolutely ridiculous and I've always thought the 30% of game fees was pretty steep too.

These features could be fantastic additions, look at Kerbal Space Program and Prison Architect, but the way they've handled it is both half arsed and looked at as a way to make profit and nothing more. Paid mods could lead the way to some fantastic, well polished mods but it's doomed to be a breeding ground of low quality, barely working crap that will cause a lot more problems that it's worth for both the creators and the people paying for them. Valve's atrocious refund policies don't help either.

The pay mods appear to be no longer for sale.

Glitch, or Valve climbdown?

All seem to be saying no longer available.
 
Chesko has put a rather interesting response on Reddit. It is definitely worth a read.

Not sure we can link to it as there is probably swearing in the comments, but basically he sheds some light on the process, and ****s all over Valve and says he is done with the Workshop.

He learned a lesson. I hope he doesn't leave Nexus too. He has made some great stuff and is always very pleasant and helpful.

As I said, unworkable and not worth it for modders.

I read that, apparently a Valve lawyer contacted him and basically told him they're keeping the content up and essentially controlling his own content?

This company is scum.
 
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