Enjoying the dlc and update but it takes some getting used too.
I am just shy of 250 years in on normal with a inward perfection agrarian idyll pacifist. This with default settings on huge galaxy.
On huge galaxy I have about 48 planets and 32 starbases. Starbases are Uber powerful especially with a tradition perk. I have one that is 38k, like building your own egmatic fortress.
Fleet wise my current cap is 450, with 3 30k fleets, fleets are a lot smaller but each individual ship has experience levels now so you want to look after them. Battles are a lot better.
Jump drives are different, you control them manually now with the j key and they have 120 day cool down. Ship speed is a lot slower, ships have to cross the system now before they can leave it in that direction.
Wormholes can take you across the galaxy, to its partner. Jump gates gives you an option to go too 4 or 5 other. Be careful as the other end could be hostile space or fallen empire territory.
Resources are more plentiful, I have 65k energy with another 100k in sector, minerals about 1 k month.
Ai gives you lots of resources for trade, not been attacked yet expect by marauders and pirates. Marauder fleet are Uber powerful for first 100 years. Pirates spawn in systems with no outposts in if you leave them for too long. More an annoyance then a danger.
Pacing is a lot slower, not even onto repeatable techs yet in 2 trees and only have 5 tradition perks even with my unity at 2.2k a month. I reckon at least 300 years until onto all repeatable techs and possible 400 until I don’t need unity anymore.
I can’t take On fallen empires yet, they have between 150k -200k in fleet power before being awakened.
No sign of a khan or end game crisis yet, ai are happily fighting each other but not me.
Powerful starbases seem to disuade them however I was sneak attacked my maureders - instead of coming via my fortress systems they came through a worm hole behind my lines, would have caused serious damage but they flew into a system with an ether Drake which was in my territory . That was about 100 years in.
Game is a lot more tactical, mastering starbases I feel will be the key. Each one can raise your fleet cap by 36 or give you 45 energy is you spec them right.
Will keep playing onto the end. One bit of advice would be if you control a wormhole or jump gate system, turn the starbase into a bastion in that system with 28 defensive platforms.