Soldato
For me it's all about how easy the inputs will be. I struggled with SF5 to do even basic combos, with SF4 it seemed so much more fluid.
I'm not bothered about that open world gimmick or the character creation. For me it's all about the casual and ranked games.
Really? SF5 had simpler and much more relaxed timings compared to previous titles, it's one thing a lot of people complained about.
SF6 has both classic and modern(easy) control types, modern has one button specials moves designed so new players can jump in and do moves but you also limit the potential of your character buy choosing modern.
Also SF6 launch roster now officially announced.
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