Tabletop Warhammer?

Its Commisar Sir David Henry Whittleworth, and don't you forget it Wolf Pup!

and don't forget his special rules.

Throwing down the gauntlet:
Sir David Henry Whittleworth singles out a target and slaps them with a white glove,The challenged party must take a morale test, if he fail he runs away (d6 towards deployment) and Sir David gets a free shot with his bolt pistol. If the challenged party passes the test then he may pick the weapons for the dual.

Elevenses
To deploy roll 2D6, if 11 is rolled the Warrior sons of eton do not deploy as its time for elevenses, heresy can not be stopped on an empty stomach.

My Chaos Lord accepts your duel.

Turn one in center of the battle.
 
I feel the warrior sons need a 'buff' rule too, something like

I bet they went to Harrow
In the shooting phase the warrior sons of eton feel smugger than usual on seeing the common scum on the battlefield, this grants BS+1 to each unit in a squad for a turn, if night rules are in effect then the servants hold torches.

(can be used once per unit per game)
 
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Spit and polish

When charging the Warrior Sons of Eton it is common for attackers to be distracted by Sun reflecting off the polished boots and buttons. To reflect this any attackers must take a leadership test when they charge, if failed they do not get the +1 attack bonus for charging (this test may be rerolled if normally allowed by the attacking unit) If night fight rules are in effect then this rule is disregarded.
 
Spit and polish

When charging the Warrior Sons of Eton it is common for attackers to be distracted by Sun reflecting off the polished boots and buttons. To reflect this any attackers must take a leadership test when they charge, if failed they do not get the +1 attack bonus for charging (this test may be rerolled if normally allowed by the attacking unit) If night fight rules are in effect then this rule is disregarded.

haha I like it.
 
Pain Engine who takes wounds :D with a Twin-Linked Splinter Cannon

Looks like a giant bug, will have Jeeves pack the Raid.

664587.jpg
 
so what are we going up against then are we having ally rules? I just read that becuase we are not true allies CSM and DE then we have to do a check to 'watch our backs' and if we fail it we dont move or shoot in that turn because we are too busy watching to see if they will turn on us. If we are 12" from eachother
 
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