How many points are you rocking at the moment wolfie? These tactics Ive read here and elsewhere are great. The problem seems when it comes to rolling on the board is you make a mass of hits with firewarriors/crisis teams/stealth etc. but the blood angels 'feel no pain' makes your hits/kills basically less effective etc. Either way its all fun
I'm pretty keen to get started.
edit: I was also thinking of doing a squad rocking pulse carbines instead of rifles to gain pin, any thoughts?
I'm at about 1500 or so points of usable stuff* (probably closer to 2000 if I count the older hammerhead/piranha's etc that I want to spray again), and about another 1000 points or so that are hopefully getting under coated today.
Carbines vs rifles is a hard one, I tend to take both as whilst pinning is handy some armies can flat out ignore it if they have certain characters, others have a great chance of ignoring it on a reasonable roll, which means it's sometimes better to have the extra range from the rifles (an extra couple of rounds of shooting potentially), but it really does depend on what you're facing as to which is best.
I'll tend to take Rifles in a "static" squad and carbines in an assault squad if I do separate them.
One minor assembly tip, for drones it's well worth getting 2mm neodymium magnets, put one in the bottom of the drone, and one on the stand (make sure you match them all up or you'll have drones that only work on some stands, or potentially stands that don't work with any drones!
).
It solves 2 problems.
1: The stands breaking off if you knock the drones over, instead they just cleanly separate.
2: It makes it much easier to transport and store the drones (again without them breaking in transit), as with some of the more common commerically available cases (KR Multicase), you can get 3-4 based drones into a transport slot, then fit the bases wherever you have space.
I've actually magnetised most of my suits and vehicles as well, but it can be fiddly and time consuming to do them (and you risk weapons dropping off the suits in combat if the magnets aren't quite right), but does mean you can keep WYSIWYG with things like seeker missiles quite nicely
vincent1989, I could have sworn that the Tau codex was late third edition
I guess it must have been early 4th as it seems old
*From memory it's
1 x hammerhead
1x skyray/hammerhead
1x devilfish
30 FW's
28 Kroot
4x normal crisis suits
1x commander
3x stealth suits
sniper team
A shed load of drones.