Tabletop Warhammer?

My Archon has a 2+ invul save, 4+ armour save, blaster pistol, huskblade, djin blade, soul trap and webway portal.

drop the huskblade djin blade soul trap and webway portal, thats like 100 points! having so many eggs in 1 toughness 3 easy to instant kill target is gonna cost you that and you cant use two special weapons in one turn, so no extra 2 husk blade attacks :)

Going with a heamoculi and a unit of Wracks (5)
with the points you save off archon, add a few more wracks with liquifiers they are AWESOME

More Kabalist than Wyches, as I want them fluff based.
thats cool, have a least 1 unit of wyches to tarpit a dread or termy unit in combat for a few turns, 100 points vs 250 for a termy unit, who cares if you lost after 3 turns, you just wasted 150 of his points! p.s haywire grenades are worth their weight in gold, i took a monolith out with them!

I already own the Scourges, 1 unit of Kabal's, Mandrakes, Archon and some new stuff in the post (Talos, Heamonculi and Wracks).

I just cant see the mandrakes being useful :< I know they are the coolest looking things ever with awesome fluff, but next to wyches brides or even a beast master unit they just dont do it for me :<

Having looked and read the army book twice, whilst on the toilet might I add, I have come up with the following IDEA!

Archon (As above) cut his cost agoniser shadowfield and PGL for assault grenades

Heamonculi (To have Wracks as Troops)

Mandrakes (5) change them to incubi if you can, im sure your opponent will let you count as!

Grotesques (3) very awesome unit against orc mobs, just keep a haemie in there or they blow up lol

Possibly Trueborn with Blasters and Splinter cannons. Or Harlequins?
Harlies are no good, for the same cost of a quin with a kiss you get an incubi with str 4 power weapons and 3+ armour save!


Troops would be bulked out with 3 or 4 Kabal units and 1 or 2 5 man Wrack units. Mainly all armed with Splinter cannons as upgrades and Raiders?
never used a gunboat, my raiders just tend to get my unit into CC then pick off the odd tank

Fast Attack would be my Scourges and some Reavers. Like the look and stats of Hellions, but unsure if they would 'work' or 'fit in'.

Hellions would only work with Baron as extra HQ, giving them + 1 cover save reroll to hit and run distance you hit and run and ALL dangerous terrain test is a no brainer! but dont think they can take a CC orientated unit out on their own, the 5+ save hurts them

Heavy would be 1 Talos and 2 Ravager if I can afford, points wise.

thats cool, make it a shooty talos with a little CC, twin linked Hawyire launcher will hellp vs monoliths and land raiders at least guaranteeing a stun!

The talos would be held in reserve until I deploy the portal.

only use portals in 2's cos its easy for a unit to surround your portal which means the talos wont be able to deploy

What would you change above? I am aiming for a nice 2K army with options of making it 1500 or what ever, without losing too much 'umph'.

The background is the Archon leads his Kabal on a raiding trip to a nearby planet. After striking, as he is making his escape, the Heamonculi contacts him with an offer, he is a member of the Prophets of Flesh and wants away from Urien Rakarth. So, the Heamonculi and my Archon ally, with a small force, they make for the Archon's home planet, not too far from Commoragh.

archon leads his kabal on a raiding trip with his personal retinue of his most trusted incubi (thats right they only tried to kill him twice), After making his escape a fledgeling hamie thats trying to impress rakarth decides he wants some new test subjects for his growing grotesque slaves.

would be even flufflier if the haemie didnt mind using the archons trops as fodder to test his new war construct! damn those sneaky haemies!


And that is my basic fluff.

I dont really want anything 'wyche' based, as it would brake my background.

so, what else do you suggest or would you change?
 
Before I finish building my Talos, can I equip him with BOTH an ichor injector AND chain flails, as it says replace one of the close combat weapons with them...and also, buy extra CC weapon for 15 points??
 
Remember playing this with my cousin when i was younger. Man he was such a Geek (oxford uni guy) but it was so much fun.

Also use to play role playing games with him, cathulu and some others.
 
Before I finish building my Talos, can I equip him with BOTH an ichor injector AND chain flails, as it says replace one of the close combat weapons with them...and also, buy extra CC weapon for 15 points??

Well, I am buying another one, so one will be CC orientated and one tank buster or ranged.

The one I built last night has Ichor Injecter, Haywire Blasters and CC Weapon. Looks mental :).
 
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Just getting back into this hobby after many years, although I am not doing 40K I am going to paint up some Darksword miniatures which are based on GRR Martins game of thrones.
Afetr forking out a fortune on just about everything I needed I realise I ahve forgotten prep, so whats the best way to prep white metal now, just hot water with a little soap or is there a newer better way?
 
So, I have a 1K Army list now, I own all the models noted.

Archon - 60
Blast Pistol, Huskblade, Ghostplate Armor, Combat Drugs, Soul-Trap, Shadow field and Webway Portal - 145

Haemonculus - 50
Flesh Gauntlet, Liquifier Gun, Webway Portal - 65

5x Mandrakes - 75
Nightfiend - 10

5x Wracks - 50
Liquifier Gun, Acothyst (Hexrifle) - 35

10x Kabalite Warriors - 90
Blaster, Splinter Cannon, Sybarite (Blast Pistol, Venom Blade) - 55
Raider - 60
Shock Prow, Enhanced Sails, Retrofire Jets, Chain Snares, Splinter Racks, Night Shields - 40

5x Scourges - 110
Splinter Cannon, Solarite (splinter pistol, power weapon) -30

Talos - 100
Ichor Injector, Additional CC Weapon, Haywire Blaster - 25

Total - 1000
 
Space Marine Scouts ... what do I equip them with? I cannot for the life of me decide what I want. I was thinking standard bolters, but other people say different things. I know it is down to individual playing style, but I havent used scouts yet, so im not sure :S

What do you guys think is best, Bolter, Shotgun, or Close Combat Weapon?

Cheers XD
 
Space Marine Scouts ... what do I equip them with? I cannot for the life of me decide what I want. I was thinking standard bolters, but other people say different things. I know it is down to individual playing style, but I havent used scouts yet, so im not sure :S

What do you guys think is best, Bolter, Shotgun, or Close Combat Weapon?

Cheers XD

Sniper rifle :)
 
The sniper rifles are great for high toughness models as they auto Wound on a 4+ iirc,
I would say a missile launcher is fairly useless as you need at least 5 scouts in the squad and if you target a tank with the missile then depending on the AV the other weapons will likely be wasted, so i would stick with anti infantry weapons, such as bolters/snipers.
 
Well they are the ones from the Battleforce, so I only have the bolter, shotgun or CCW options. I was thinking of magnetizing them all so I could just swap them out when I wanted, but I did that for my assault sergeant for both arms and 4 weapon options, and that took a while. I have to dig a hole in them so the magnets fit in and the arms don't stick out too far off the model. Think it might be a bit risky on the small arms of the scouts anyway. I think I might just go with the standard, chainsword and pistol for sergeant, heavy bolter, and boltguns for the rest ...
 
Ok, so I have tweaked my list.

How does it look now?






Archon - 60
Blast Pistol, Huskblade, Ghostplate Armor, Combat Drugs, Soul-Trap, Shadow field - 110


Haemonculus - 50
Stinger Pistol, Liquifier Gun, Shattershardl - 30


4x Kabalite Trueborn - 48
4x Blasters - 60

5x Wracks - 50
Liquifier Gun, Acothyst (Hexrifle) - 35
Venom - 55
Splinter Cannon, Night Shields - 20


10x Kabalite Warriors - 90
Blaster, Splinter Cannon, Sybarite - 35
Raider - 60
Splinter Racks, Flicker Fields - 20


5x Scourges - 110
Splinter Cannon, Blaster - 25


Talos - 100
Ichor Injector, Additional CC Weapon, Haywire Blaster - 25


Total - 983
 
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Just finished my Archon. Took all day, done 2 bases and the Archon, also watched Blade 2 and Trinity...

Made my own Kabal, named it, The Kabal of the Thorned Flame.

Archon is named, Kar-Thronos of the Thorned Flames.

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Bases are for the Archon (see him on it) and my Raider.

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What do you guys think??
 
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Nice, I especially like the base :)

Personally I think it could use some subtle highlights on the red and perhaps some very dark grey to highlight the black.
 
Nice, I especially like the base :)

Personally I think it could use some subtle highlights on the red and perhaps some very dark grey to highlight the black.

My iPhone hasn't picked up the edge highlights, that 'red' is an edge highlight of Warlock Purple, might do a very very thin edge of 1:1 Warlock Purple/White. And some Codex Grey + Black for the armor, a VERY light dusting of it?
 
I use to play a lot back in the early 90's but since then the lot has been boxed up :( but will probably give it all to my nephew as he is nearly old enough now to play it (though my rule books are a little out of date lol)

Just to show you what ive got, empire army, atleast 30k points, dwarven army, atleast 20k points, orks, about 5k's worth, skaven about 5k, undead about 5k, and thats just normal warhammer fantasy! (even some still boxed empire stuff like Karl Franz on griffon and copy number 1 of white dwarf in a nice folder so its like new ;))
40k wise ive got white scars and imperial guards, not much more there, if you go epic then ive a shed load of those too!, im going to have to sort it all out when ive finished doing the attic box room...!
 
I play knights Templar SM, but my bike squadrons are making no difference, anyone have any luck with them? i run 3 single bikes and an assault bike, mainly play against IG. any suggestions?



rotters
 
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