Caporegime
- Joined
- 9 Mar 2006
- Posts
- 57,934
- Location
- Surrey
Ah ty, I have used vassal very briefly and i also used a java applet to play bloodbowl (before the pc game) Im a bit busy this week, but ill see how my new schedule turns out. If i do join ill probably play nids'. Ive just ordered some new eldar, but the book i know is nids. I see in the thread that spamming frowned upon, ill try not to do that, but the book is on the limited side.
It depends on the list really, as long as the game is fun for everyone it doesn't matter. Really it's only stuff like 3 riptide lists I'm trying to avoid, some armies it's perfectly natural to have multiples of the same unit.
So im putting together a 750pt list for my Salamanders as my mate who just started Tau would like to get going once hes assembled a few more models so far my list is this based on what I have
Captain, Thunder Hammer, Storm Shield, Artificer Armour
Dreadnought 2X Twin Linked Auto Cannon
2x Tactical Squads with Melta/Multi Melta
Now this leaves me with 115 points spare which makes me wonder between
Whirlwind - I dont see these getting a lot of love but I think for 85points an AP4 pie plate that doesnt need line of sight could do wonders against Tau infantry
Thunderfire - Everyone seems to love these so wouldnt mind trying one out. Also the Techmarine can repair the Dread that will probably be nearby
Vindicator - Will help take out crisis suits but is obviously much shorter ranged.
Whats anyones opinions? Anything else I should consider for 115pts?
Ok, here are some thoughts:
- At 750pts that Captain is immensely expensive, where is he going with that TH and SS? Honestly the Captain and Chapter Master are not very good HQ choices, a Librarian would be much more effective, especially at that point level.
- Rifleman Dreads were good in 5th but are not quite so good in 6th, I think it would be quickly taken down unless you have enough targets for anti tank weaponry.
- The tactical squads need some kind of delivery mechanism. I'd either choose drop pods or Razorback/Rhinos (could combat squad one, leaving the heavy weapon stationary and sending forwards 5 and the meltagun (could even give the sarge a combi weapon) and stick them in a razorback.)
- Thunderfire Cannons are excellent, tough to kill and they give you a good kill zone (plus ignore cover if you want)
- Vindicators can be good, I wouldn't rate Whirlwinds though (just think that there are better options for what they do.)
- The other option is to take a small Sternguard squad in a drop pod, gives you a backfield anti tank threat.