Tabletop Warhammer?

So my local GW has a lock-in this Saturday night 6-1am over 18s sounds like fun. I'm hoping to get to it work allowing which right now is quite busy. However I've decided I'm going to take my Salamanders and as of last Saturday I have painted 2 tactical squads, a dread and a land raider. I have still to paint 2 dreads 2 predators 5 terminators and my Master of the Forge. It's not easy as so far most evenings I'm only getting about 3-4hrs but I've never been so motivated. Sure the stuff isn't perfect but it's far superior than my previous chaos stuff that took months to paint earlier in the year.
 
Ive been looking at my painting and there is an improvement from when I first started - I am currently in the process of doing my forgefiend I should have it completed tonight so I can post a picture for you to view/comment on.

We have a game tomorrow night not sure what teams we are setting up but it should be interesting the army's we have are Necrons, CSM, Orks and Nids

I won 2 bikes last night but they wont be here in time so now I have a squad of 5 bikes and in the process of winning some terminators for my CSM

I have about 30 cultists are they worth keeping or replacing them with CSM Marine squad?
 
Looks like the first Codex Space Marine pics have leaked...

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Those suits look ridiculous.
 
STAND STILL WHILE WE CLOMP UP AND DRILL YOU.

They just look silly with the little heads, might be better if they had helmets.

HUGE IMPOSING ARMOUR, NO HELMET
 
Ive been looking at my painting and there is an improvement from when I first started - I am currently in the process of doing my forgefiend I should have it completed tonight so I can post a picture for you to view/comment on.

We have a game tomorrow night not sure what teams we are setting up but it should be interesting the army's we have are Necrons, CSM, Orks and Nids

I won 2 bikes last night but they wont be here in time so now I have a squad of 5 bikes and in the process of winning some terminators for my CSM

I have about 30 cultists are they worth keeping or replacing them with CSM Marine squad?

30 cultists are what, 150pts? tbh I would run them as big as possible, its one huge point scoring unit. if they are shooting at them then your more expensive stuff is being left alone, plus 30 autoguns has a good chance of doing some decent enough damage. Also it could be one big meat shield. If you have the points I say run 'em.
 
STAND STILL WHILE WE CLOMP UP AND DRILL YOU.

They just look silly with the little heads, might be better if they had helmets.

HUGE IMPOSING ARMOUR, NO HELMET

Would look so much better after a bit of love from chaos, I agree on the helmet front it does look a bit silly but then again look at the riptide. I always thought that tiny head looked stupid on that huge suit, maybe a similar design to grey knight nemesis dread would have been better.

It would be so much cooler if they had left the weapons as conventional ones, missile launcher, assault cannon, power sword swords etc etc instead of making space marines miners. +1 to all mineral finding.
 
Pahaha those cutting heads are ridiculous. How would they be a more effective weapon than a chain fist or power fist/sword. Oh dear GW. I do like the armour but as eveyone else has said, stick some bloody helmets on! No point having that armour and then taking a shot to the head.
 
Pahaha those cutting heads are ridiculous. How would they be a more effective weapon than a chain fist or power fist/sword. Oh dear GW. I do like the armour but as eveyone else has said, stick some bloody helmets on! No point having that armour and then taking a shot to the head.

I do often wonder why as space marines increase in rank they remove their helmet.
 
Im hoping the devastator version of the centurians look a bit better with weapons as opposed to drills. Also I hope its easy enough to put helmets on them.

Possibly just a codex on launch day and decide later what to add.

EDIT: Just saw Shamis post as I clicked reply. Much better with helmets.
 
Much better with helmets, but the legs don't look like they'd be able to move, they whole model looks too chunky to be effective in combat.

Also don't understand the point of the drills or whatever they are. Maybe they're for catching and destroying opponents weapons in combat?
 
They don't need to move, they literally teleport them onto an objective, then they drill down and just hide underground holding the objective.


They're troll marines.
 
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