Dis' post reminded me to post my own game up from Friday!
1.5k, Necrons vs Blood Angels.
We mixed the rules up a bit, in that we chose a deployment layout for the table, set up armies and then applied the missions etc.
This meant that we had both deployed heavily for the center objective, which then got removed LOL!!! Picked up my objectives were take and hold, and my mission was eliminate his characters. His was take and hold with engage on all fronts.
Won first turn.
Me Turn 1: Charged my destroyers forward, hoping that a good charge move would get them in, Silent king and Nightbringer laid waste to his Dreadnaught and Repulsor instantly. Immortals, Tomb Blades and Doomstalker emptied everything into a squad of his assault marines and.... did not a single wound. Tried to charge with the destroyers, failed.
His turn 1: He moved everything forward and all of it was in charge range. Minimal shooting from his intersessors which killed my Tomb Blades, then the charge. His assault squad charged with this Blood angels ability, killing 4 on the charge alone. The remainder quickly finished the last 2 and took the skorpeh lord down to 1 wound who managed to kill 2 in return. His second assault squad charged into my immortals and likewise chewed them all up with just the lord left who killed 1 in return. Fortunately his bikes failed the charge roll.
He finished with 3 objectives, I finished with 1. He scores on engage all fronts.
Disaster all around for me.
My turn 2: Used Szarek and the Nightbringer to gun down his 2 Las cannon platforms. The Doomstalker fired an epic shot into his intersessors killing them all. Then charged the Nightbringer into the squad fighting my Necron Lord who quickly dispatched them all except a captain with 1 wound who killed the lord. The assault squad on my Skorpeh lord finished him off.
His turn 2: Not much for him to do here, he fired his tac squad holding his home objective at Szarek which did nothing, and moved his Assault squad towards my Doomstalker. A solid fire overwatch killed 3. He charges in and kills it, taking my home objective. The Nightbringer kills his captain. I use Hyperphasing to remove the Silent King and Nightbringer from the table.
At this point I only have 1 objective in no mans land. He has both home objectives, scores from engage all fronts and I am looking pretty bad shape well behind on points.
My turn 3: Use cosmic precision to bring Szarek down at his home objective and then wipe out the tac squad holding it. Deep strike my Deathmarks in at the now unhelp no mans land objective and snipe off 2 of his bikes. The nightbringer comes down near the other no mans land objective and melts 3 of his units on there.
His turn 3: His bikes make short work of my deathmarks, but his assault squad on my home objective is unable to move as he will lose the points.
He is still massively ahead on points but I have a nightbringer and szarek in play, vs his 2 remaining bikes and his assault squad.
My turn 4: Maths out the potential points. I am set to lose. Unless I can take out his remaining 2 characters AND kill his bikes this turn. Fortunately the 2 menihrs landed true on the bikes and melted them into oblivion. Finish holding his home objective and one in no mans land. Close the gap.
His turn 4: He is stuck on my home objective, if he moves off it I will win on points. I hyperphase the Nightbringer off the table.
Everything down to the final turn.
My turn 5: Deploy Nightbringer 9 inches away from his captain. Gaze of death melts another 2 of the assault squad. Go for the charge. FAIL. Command Re-roll. Pass. Into combat. The Nightbringer massacres the remaining squaddies but the captain and chaplain stand firm.
His turn 5: Points are calculated and it looks like this.
If he falls back out of combat he will win on points. However, due to terain, he is unable to move far enough to be able to fall back. So he is locked in combat with me.
If we get through combat, and both his characters survive, he wins on points.
If we get through combat, and one of his characters survive, he wins on points.
If we get through combat, and both his final 2 characters die, I win on points.
So it comes down to these 6 final dice.
Use the strike profile. All 6 hit.
2's to wound. All wound, 2 of them devastating. The captain dies. We are now tied for points.
4, 4+ invunerable saves, if he fails 2, then I win.
Dice 1. Fail. He takes 3 wounds down to 1.
Dice 2. Pass.
Dice 3. Pass.
Dice 4. Pass.
His Chaplain does nothing back and we tally up to check and about to agree to a draw when a watcher reminds us, dont forget the drain life ability at the end of combat.
We look at each other, and I pick up a dice. On a 4 or more I win.
Roll the dice with a fast spin for dramatic effect, by this point half the shop is watching in suspence. The dice spins... and spins... and spins.... and then rolls over onto a 5. His chaplain takes a mortal wound and dies, I claim my final victory points and the game is mine
It was a super awesome game and we both agreed it was one of the best we have both played. We both look forward to a rematch soon