Tempest Rising - a new Command & Conquer for 2023

"The developers are in discord and reddit every day answering questions and talking about the game. It's very much in active development still. The lead designer and senior 3D artist have both said marketing has been paused while they work on internal milestones"

was one comment i saw.
To me suggesting to me theres a been a few hickups or the demo was released way early in development for feed back. given the industry layoffs ect i would guess its 50/50 at the moment for a this year release

im not sure they got the big reaction they wanted. a lot of people seemed mixed on it.
 
posted update for those interested :
https://steamcommunity.com/games/1486920/announcements/detail/4167592764428532001
Highlights i picked out :
In December, we initiated a comprehensive overhaul of our working processes to ensure we are as efficient as possible with our production schedule and developer time. This was not a trivial effort, but we are happy with the results across our teams.

we had to make the hard choice not to have our 3rd faction playable at launch

neutral garrisons
- not sure why this is am exciting fetaute its a fairly standard item to have.

not ready to reveal our release date

remove the existing demo from the Steam page as it doesn’t represent the game’s current level of visual or gameplay quality
 
Last edited:
Sign up for the upcoming Closed Multiplayer Beta Test! 7th Nov to 21st Nov
 
Last edited:
I've been playing the C&C remaster recently, it's fun to game again, and especially so on something that isn't heavily influenced for good graphics/ visuals mainstream bs. RTS single player i forgot how chilled and enjoyable it is to play, hopefully i get round to playing Tempest Rising, unlike all the other games i want to but don't.
 
I've been playing the C&C remaster recently, it's fun to game again, and especially so on something that isn't heavily influenced for good graphics/ visuals mainstream bs. RTS single player i forgot how chilled and enjoyable it is to play, hopefully i get round to playing Tempest Rising, unlike all the other games i want to but don't.

I bought the entire C&C catalogue in a steam sale at the beginning of the year for less than a tenner and was shocked how good the graphics are in some of the games after all these years, but that's probably a testament to 4k OLED, as when I played the originals I was probably on 720p LCD. Tempest Rising doesn't look like much of an advancement.

However for good RTS graphics (and a very good game), The Riftbreaker comes tops
 
So i thought i'd watch a good bit of gameplay on the 3Drealms channel, and unfortunately i feel a bit underwhelmed now.

The criticisms mentioned early in this thread are what got highlighted to me. The game shares the new style C&C vibe, music, graphics, art, vehicle movement, selection, etc, but the atmosphere is too serious for that, it's dark and moody. New style C&C was never dark and moody. It seems too contrasting. The early games felt serious which i preferred, but i did like RA2's comedy upbeat style too. Frank Klepacki really did some perfect work for all the games. His RA2 soundtrack was bouncy, his C&C 95 soundtrack was more ambient and serious.

I dunno if that observation has any real basis, or if it's just waffle.

Will wait and see for more.
 
Watched a couple of streams of the new multiplayer demo on Steam. Definitely looks like you can zoom out a bit more than you could in the initial demo which is good news.
 
Back
Top Bottom