Terraria - Dig, fight, explore, build

Done, Castle Destroyed as was the Treasure Quest, tunnel no longer usable

The server was MUCH MUCH better before with far better members. :(

Stop acting like everyone is persecuting you. You built the entire bloody thing both using gear and using construction materials from other worlds which was already completely against what was intended for the server. Never mind the fact it was a death trap and had most the NPCs in it.

There is nothing wrong with building a giant castle with obstacle courses and gauntlets. Had you built it further away from spawn and not stocked it up with NPCs there wouldn't have been any issues at all and it could've been quite fun once people advanced there characters enough. You instead wanted the entire server to adapt to you and not the other way around.
 
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Right.. ahhh Now i've had a chance to calm down

1) I destroyed MY castle and MY tunnel and MY treasure quest
2) I built a safety bridge through MY old castle which means new players and even the ones currently on the server can go through my old castle without any problems whatsoever. This was built right after my destroyed my hard work then I left the server.
3) The stealing of the NPCS was not my intention, whenever you build a room the npcs move to that. But due to the amount of times the npcs move in, this becomes limited.
4) I built a platform which Reeves said was perfectly fine, only Evilsod had a good cry about it.

Currently the destruction of my castle and my tunnel does not affect anyone, Apart from a bunch of ruins It will not cause issue.

Done :)
 
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You had ample opportunity to build a proper bridge/access point instead of a random set of platforms over lava.

kalvindeane already removed the NPCs from his place because it was too far from spawn. Your castle was at least close enough but you were the one making things difficult so don't try and blame me for it.
 
Maybe so though it was going to be fun a little challenge just like we used to do on the old server, but then you'd probably have found something else to whinge about and to be honest you screamed the loudest ;).

But play on guys, have fun!. Time for some Zombie Atom Smasher! :D :D
 
It wasn't a challenge, it was a pointless obstruction on the way to NPCs that could get you killed, and considering many people on the server were either new or running mediumcore it was completely unnecessary. All you had to do was give it a proper entrance and leave the 'challenges' to people who wanted to do them but instead you decided to tear down the castle.
 
I still see no need for covering a house in spikes in a multiplayer server unless the intention is to keep other players out, but you did have all the NPCs so that was silly.

As I have always said, single player is 'for the win', and multiplayer is FTL :p
 
I still see no need for covering a house in spikes in a multiplayer server unless the intention is to keep other players out, but you did have all the NPCs so that was silly.

As I have always said, single player is 'for the win', and multiplayer is FTL :p

umm no the original intention was to stop enemies but as I found out spikes don't work on enemies it was also to stop people building into my castle and ruining the design. Then it was going to be for higher level players, basically anyone with cloud in a bottle, rocket boots, balloons. At the time there wasn't that many npc's in my castle. So i finally changed it again because of the complaining from one member with some platforms, I didn't want Zombies getting in my castle or any other creature thus it was a safe haven. But again one member complained.

Oh yeh and half the bloody time everyone was miles away from it and rooms were ALL OVER THE PLACE, so the npc's could've picked any number of other rooms nowhere near the players not just my castle :(
 
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Give it a rest Neil, you did not remove several hours of construction because I asked you to make a proper entrance without the risk of death. It wasn't ideal that the NPCs were in there but would've been fine had you actually made any attempt to either remove them or provide reasonable access instead of throwing a hissy fit about it. Seriously all you had to do was make a short stack of wooden platforms at each side and a small bridge over the lava but you insisted on making things difficult for everyone. Hell I was going to do it myself if it wasn't there this evening.
 
I like your place a lot Bhavv! I've decided to delete my base and start again to make it the same shape as yours, except without the boss statues.

It's going to take me a few days I think, I'll post some screenies as things progress. I've almost done one room so far (the quickest one), and there will be 14 in total. 6 of them will be in the same shape as yours, the others will be of my own design. :)
 
Just logged on, everything looking quite different next to the spawn!

We removed that mess of stone blocks near the golden hellevator earlier. It was just getting in the way and didn't seem to be doing anything, then flattened out the ground a bit near the Lamposts. I removed a couple of hills in between my house and spawn too to make it easier to get around (and Col moved in under 1 of them :p).

Was thinking we could put a communal chest in the middle where people can stick stuff to help out new characters.
 
Erm, am I allowed to say that there are a few 4-packs being sold in the MM atm? Doesn't seem to break the rules as I'm not starting a new thread, but... well, you can never be sure :p
 
Not sure if posted, but:

This is less of a Dev blog and more of a "Just to let you know" post.
We will be patching the game with a bugfix patch early next week. Until then, I will be updating this post with bugs we have fixed on our end and will be in this patch.

Remember, these changes aren't live yet.

Bugfixes coming in 1.0.6.1

● Fixed a bug that would cause chests to contain stacks of empty item.
● The crafting list now correctly updates after using the container loot buttons.
● The direction bathtubs face when placed is now correctly sent to the server. This prevents bathtub duplication issues.
● Smashing Obsidian Walls no longer gives Obsidian Ore.
● Walls that are automatically placed to fill small gaps are now correctly taken from the player’s inventory.
● Fixed a bug that causes Green Slimes to get stuck in the ground and start sinking.
● Player ghosts no longer move when typing.
● Fixed a bug that would cause mana to sometimes not regenerate when the player has 0 mana.
● Slimes no longer chase the player in water when they are not in aggresive mode.
● Lesser Restoration Potions and Restoration Potions now only heal for 50/100 life and 50/100 mana.
● Lesser Mana Potions and Mana Potions now only restore 50/100 mana.
● Changed the way the value of stacked items is rounded to fix selling/buyback inconsistencies.
● Some items can now again be placed in lava, this includes clay pots and fire blossom seeds.
● Fixed a bug that would cause shadow orbs to me smashed during world generation. This was causing meteors to start spawning before the player is at the appropriate gear level.
● Another reason for this post is to prevent us from getting 500 bug reports about things we;ve already fixed. :p

Also, the following ARE NOT consider bugs and are working as intended. To note, the last changelog did not list every single change made to balance that happened, so many people are reporting changes that happened assuming they are bugs. Ill be updating that changelog (here on TO) as well as I come accross important enough changes that we forgot to mention to list in there.

Not Bugs

● Flamelash now only hits once.
● Floating Island chests being locked.
● Cobwebs breaking after a moment of being stuck in them.

Please remember to check here -> Known Bugs on Wiki before reporting bugs on the forum or to us via email. (And deffinitely before posting on this thread that you found one.)
 
I like your place a lot Bhavv! I've decided to delete my base and start again to make it the same shape as yours, except without the boss statues.

I made a video of fighting EoC on top of it and it made a fantastic looking arena, but the video corrupted and wouldnt work with movie maker :(
 
http://steamcommunity.com/profiles/76561198025518010/screenshots/

There are a few screenies on what I've managed tonight. Tomorrow I'll make another building, the exact same shape/size, but put desert, meteor and corruption floors on them instead (that is, if having corruption doesn't stop vultures and antlion's from spawning). Meteor farms are easy, just place 49 meteor ore on the floor, and a chest containing 1 more piece. When you want to fight meteor heads, just place that 1 piece of ore on the floor and meteor heads will spawn! :) There is a screenie of one of my old ones on that steam page.

The bottom room from the 3 that I screenied tonight, is on top of the ocean. I didn't have enough lava on me to finish the trap, but basically it's a normal piranha farm, with water coming up from the ocean. Stand in it, piranha's come from both sides, and sharks/jellyfish come from beneath. Easy glowstick/hook/diving helmet farm!

Got a couple of unique ideas too, but I'm not sharing them until they are already built! Mwuahaha! ;)
 
Just been gifted this game was not interested at all after looking at videos screenshots.

Started work at 5am was given this at 10.30pm still playing single player now , just shows what interesting gameplay can do.
 
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