1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Terraria - Dig, fight, explore, build

Discussion in 'PC Games' started by Neil79, May 16, 2011.

  1. FoxEye

    Capodecina

    Joined: Feb 17, 2006

    Posts: 23,461

    Location: Cornwall

    Either that or just make an artificial underground mush biome. It will spawn regularly enough to give you plenty of attempts.

    Fishron is insanely tough tho. In his 3rd phase he's invisible and teleports on top of the player for cheap hits. You can only tell where he is from the mini-map!

    That's assuming you attempt him before starting the lunar events. Doing him afterwards would be pointless :p

    Also re hardcore. I don't recommend it, unless you're used to playing games where you lose all your progress and have to start again. There are a lot of random deaths in Terraria. While these are avoidable, they aren't often fair. And pretty much your only choice for avoiding these deaths is just to teleport away from every encouter where the odds aren't very much in your favour. You wouldn't take on any 50/50 fight. You wouldn't even take on a 60/40 fight. You'd only fight 90% success chance fights, you'd grind away on easy stuff and slowly, slowly, slowly work up.

    This is what I mean about HC. It makes the game 100x slower. Rather than fighting in natural terrain, you want to build arenas and farming areas - even for normal mobs! The second a corrupt/hallowed mimic shows up, you teleport out. You never take a chance vs something that can kill you.

    And you /will/ be killed by bad luck, no matter how good you are. Example: Wall of Flesh can, in its last 5 seconds of life, destroy any character if you get unlucky. Because in its last 5 seconds of life if it can trap you in terrain it can do something like 1000 dps. If a mob spawns in your way and bumps you into the WoF, it's all over. That's something you just can't control.
     
    Last edited: Sep 1, 2015
  2. Breeze

    Wise Guy

    Joined: Aug 27, 2005

    Posts: 1,691

    Anyone still playing this. I haven't played 1.3 or even been to Hardmode yet and fancy starting a new character.
     
  3. Etheco

    Hitman

    Joined: Jun 22, 2012

    Posts: 933

    Man, Around 20 hours into a character and just activated Hard Mode oops lol. Man stuff is suddenly difficult :o

    But least i can make fancy new Armour/Weps :D
     
  4. Tobywon

    Hitman

    Joined: Jan 7, 2009

    Posts: 669

    Location: Germany

    Still playing, just taken a brand new character and new world all the way through to end game after 1.3.1 came out. It's still awesome, lots of replayability and the wiring features are nice
     
  5. Tobywon

    Hitman

    Joined: Jan 7, 2009

    Posts: 669

    Location: Germany

    If you want some amusement, play the current version for half an hour then watch the video in the first page on this thread, its amazing the amount of development this game has and is still having
     
  6. CaptainRAVE

    Man of Honour

    Joined: Nov 21, 2004

    Posts: 33,652

    It is amazing how many copies they are still selling. A true example of how a game should be developed and supported.
     
  7. dirtybeatfreak

    Mobster

    Joined: Jun 25, 2006

    Posts: 4,068

    Terraria is a such a good game, many hundreds of hours :D

    Whatever happened to Terraria Otherworld? Googling brings up several things like cancelled, still going but changed etc. Anyone know?
     
  8. HumanShield

    Soldato

    Joined: Apr 26, 2004

    Posts: 6,020

    Location: Wrexham

    Possibly one of my favourite games of all time! Admittedly, I play the Xbox One version (and prior to that the PS3 version) a huge amount more than the PC version, I still play it on the PC every now and again. Looking forward to the update coming to the console versions to bring it closer to the PC experience though.

    Also, both my 8 year old son and 5 year old daughter love this game, so I doubt i'll be seeing the back of it any time soon
     
  9. Tobywon

    Hitman

    Joined: Jan 7, 2009

    Posts: 669

    Location: Germany

    Otherworld is still being developed, it has been delayed but that's usual in games. They don't want to release like EA or any other AAA title where its unplayable for the first week.
     
  10. CaptainRAVE

    Man of Honour

    Joined: Nov 21, 2004

    Posts: 33,652

    Man, I miss the days where we all played this together. Building, blowing stuff up, Neil sabotaging the entire map. Fun times.
     
  11. FoxEye

    Capodecina

    Joined: Feb 17, 2006

    Posts: 23,461

    Location: Cornwall

    Heads up, 1.4 is releasing on May 16th, 2020. Last ever update, y'all.

    New content and a promise from the devs that "We'll change the way you play Terraria in 1.4". What could that mean?

    And I can't believe that was back in 2011!!
     
  12. Neil79

    Caporegime

    Joined: Sep 8, 2006

    Posts: 34,553

    Location: On Ocuk

    :D:D:D:D:D

    That made me chuckle
     
  13. Semple

    Soldato

    Joined: Mar 5, 2010

    Posts: 6,404

    Is anyone planning on playing this again with the new update?
     
  14. Thesman106

    Gangster

    Joined: Sep 11, 2017

    Posts: 103

    I wonder how long it'll take for mod support to be updated after 1.4 drops? Also does anyone know if they are planning a 64bit version for windows? tModLoader with around 20 big-ish mod becomes a lag feast towards the end of a play through
     
  15. FoxEye

    Capodecina

    Joined: Feb 17, 2006

    Posts: 23,461

    Location: Cornwall

    Yes. I've never really stopped playing it. On and off over the years. (single player normally).

    Would be ace to see an OcUK server for this one last hurrah.
     
  16. Semple

    Soldato

    Joined: Mar 5, 2010

    Posts: 6,404

    Yeah i've mostly single-player'd it, had a couple of friends who got it around the same time so did some MP for a short while, but they'd kind of given up before even getting to hard mode.

    I'd be up for playing with an OCUK bunch. I guess if anyone else is interested, then mention in the thread, and we'll sort something out.
     
  17. FoxEye

    Capodecina

    Joined: Feb 17, 2006

    Posts: 23,461

    Location: Cornwall

    Today's-a-the-day-a! Not for Dolmeo - for Terraria's final ever content update.

    "Journey's End" (v1.4) goes live at 6pm BST.

    Can't believe it's been 9 years (to the day!)
     
  18. Macky

    Soldato

    Joined: Apr 5, 2009

    Posts: 5,770

    Location: England

    Definitely up for some 1.4 action if anybody is hosting a server? I last played this in 2015 on my gaming PC which has since been sold and replaced by laptop. Just installed it again and seems to run okay.
     
  19. Semple

    Soldato

    Joined: Mar 5, 2010

    Posts: 6,404

    I'm up for joining anyone as well. My old machine may just about host a server and run the game, but i don't leave it on all the time so would only mean it being available when i'm around. Would be ideal if anyone has a machine they leave running all the time.
     
  20. Macky

    Soldato

    Joined: Apr 5, 2009

    Posts: 5,770

    Location: England

    Up for a bash on this, this weekend?