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The AMD Driver Thread

I recorded this video using OBS, but the quality didn't come out great.
It show Crossfire with Freesync on and off and Vsync on and off (in combination). I recorded at 720p because I had some weird pixelation on the recording when doing it at 1080p.

I'll leave you to see if you can spot which is with Freesync and which is without.
 
I recorded this video using OBS, but the quality didn't come out great.
It show Crossfire with Freesync on and off and Vsync on and off (in combination). I recorded at 720p because I had some weird pixelation on the recording when doing it at 1080p.

I'll leave you to see if you can spot which is with Freesync and which is without.

Quality is very poor.. Bitrate is very low..

A little tip also, screen tear dont only happen by spinning around! Some games for example CSGO only show screen tear when looking up and down not sideways.

All engines work differently! This is the reason why some games show screen tear worst than others.
Try using Raptr on max settings the quality of that should lets us see things better.
 
Quality is very poor.. Bitrate is very low..

A little tip also, screen tear dont only happen by spinning around! Some games for example CSGO only show screen tear when looking up and down not sideways.

All engines work differently! This is the reason why some games show screen tear worst than others.
Try using Raptr on max settings the quality of that should lets us see things better.

yeah, just realised because OBS is for streaming it set itself up for Twitch bandwidth stuff.
 
I've done another video, at 1080p with 3x the bitrate. The quality still isn't perfect, but some of that I think is downscaling the original image from 1440p to 1080p.
I could probably have done with using an even higher bitrate, but I can't be bothered doing it all again...

Will link to the video shortly... (may take a few minutes to render in 1080, should be at 60fps though)


Realised that one had crossfire disabled via a game profile. So here's one with crossfire enabled and a higher bitrate...

 
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Sorry that I'm not 12 any more and don't wet myself with excitement every time a new technology I barely notice the difference from comes out.

I may not need a new CPU for gaming, but I do more than just game on my PC. Some things do benefit from a faster CPU and will after DX12 is out, so I'll still upgrade my CPU when I want to. Partly because it'd be nice to get DDR4 too. I doubt I'll get as excited as I'm supposed to with DDR4, but I'd still like to get it.

Wouldn't it be dull though if everyone got excited about the same little things?
Or if we weren't all allowed an opinion?

Freesync and Gsync and low level API's aren't little things, they are probably the biggest things to come to graphic card/monitor technology in the last couple of years. For example because of freesync/gsync we are now getting the first wave of 144hz IPS monitors. And With Dx12 Gaming is going to become better as the some of the limitations of previous dx versions are removed.

You judge tech purely as it applies to you. I just think that's pretty sad. It would be a very dull world indeed if we all thought like that. If you can't get a little bit excited about what reviewers, and people who have used the tech, have called game changing, then I am not sure you will ever be impressed by anything.

But I have to ask again, what were you expecting? By some of your earlier comments to me you seemed to misunderstand exactly what freesync does and how it works. There is no list of games that freesync works better than others what in my posts suggested there was? It's generally people notice tearing more in fast paced shooters.

And yes you are entitled to your opinion but you always seem to be so disappointed with everything. So it's not surprising that other people on the forums have picked up and that and comment about it.
 
I've done another video, at 1080p with 3x the bitrate. The quality still isn't perfect, but some of that I think is downscaling the original image from 1440p to 1080p.
I could probably have done with using an even higher bitrate, but I can't be bothered doing it all again...

Will link to the video shortly... (may take a few minutes to render in 1080, should be at 60fps though)


Realised that one had crossfire disabled via a game profile. So here's one with crossfire enabled and a higher bitrate...


Good videos, but you have limited your framerate to 60, so, you aren't going to see Freesync doing anything in the second video. Turn off the ingame frame rate limiter and try again. If your framerate isn't jumping up and down you aren't going to notice tearing of any sort. So you aren't going to notice the difference.

Also in the catalyst control center in the game section, make sure you haven't set the vsync option to always on. Change it to application controlled.
 
Freesync and Gsync and low level API's aren't little things, they are probably the biggest things to come to graphic card/monitor technology in the last couple of years. For example because of freesync/gsync we are now getting the first wave of 144hz IPS monitors. And With Dx12 Gaming is going to become better as the some of the limitations of previous dx versions are removed.

You judge tech purely as it applies to you. I just think that's pretty sad. It would be a very dull world indeed if we all thought like that. If you can't get a little bit excited about what reviewers, and people who have used the tech, have called game changing, then I am not sure you will ever be impressed by anything.

But I have to ask again, what were you expecting? By some of your earlier comments to me you seemed to misunderstand exactly what freesync does and how it works. There is no list of games that freesync works better than others what in my posts suggested there was? It's generally people notice tearing more in fast paced shooters.

And yes you are entitled to your opinion but you always seem to be so disappointed with everything. So it's not surprising that other people on the forums have picked up and that and comment about it.

I didn't say anything about DX12, not sure where you got that from?
I was talking about Mantle, which I tried in BF4 and it resulted in me exceeding the VRAM limit of my cards unless I turned the settings down. I wasn't thrilled at the thought of some tech that required me to make my games look worse in order to use. Yes it did gain me a few FPS.
Yes I base my opinion on tech based on my experiences, I prefer to do that rather than regurgitate 2nd hand opinions. Some people form opinions on things before they've even tried it, probably based on which vendor came up with it.
Like with games, if review sites say a game is brilliant but I try it and don't like it then my opinion will be I don't like it. Are you saying I should like a game because IGN gave it a 97% rating?
I was expecting Freesync to stop tearing while reducing input large and providing a smoother experience.
Even if it did that I'm not entirely sure I'd consider it game changing. I'd go as far as saying it's a nice addition, but not a 'must have'. I can and will play games without it, after all 3 of the 4 PCs connected to the monitor can't use it, but I'll still use them.

Good videos, but you have limited your framerate to 60, so, you aren't going to see Freesync doing anything in the second video. Turn off the ingame frame rate limiter and try again. If your framerate isn't jumping up and down you aren't going to notice tearing of any sort. So you aren't going to notice the difference.

Also in the catalyst control center in the game section, make sure you haven't set the vsync option to always on. Change it to application controlled.

I set the framerate to 60fps because I was told Freesync wasn't designed to work at high FPS (despite the monitor supporting 144hz) so I was trying to use a lower FPS to make it more obvious. Shankly did the same thing in his BF4 video.
 
I didn't say anything about DX12, not sure where you got that from?
I was talking about Mantle, which I tried in BF4 and it resulted in me exceeding the VRAM limit of my cards unless I turned the settings down. I wasn't thrilled at the thought of some tech that required me to make my games look worse in order to use. Yes it did gain me a few FPS.
Yes I base my opinion on tech based on my experiences, I prefer to do that rather than regurgitate 2nd hand opinions. Some people form opinions on things before they've even tried it, probably based on which vendor came up with it.
Like with games, if review sites say a game is brilliant but I try it and don't like it then my opinion will be I don't like it. Are you saying I should like a game because IGN gave it a 97% rating?
I was expecting Freesync to stop tearing while reducing input large and providing a smoother experience.
Even if it did that I'm not entirely sure I'd consider it game changing. I'd go as far as saying it's a nice addition, but not a 'must have'. I can and will play games without it, after all 3 of the 4 PCs connected to the monitor can't use it, but I'll still use them.



I set the framerate to 60fps because I was told Freesync wasn't designed to work at high FPS (despite the monitor supporting 144hz) so I was trying to use a lower FPS to make it more obvious. Shankly did the same thing in his BF4 video.

I showed a full range from 140 down to 25...
Freesync does work very well at higher frame rates... GM why do you like to confuse things so much? Do you really do all this on purpose?

Or are you completely missing the point of Freesync?

Freesync - On
1. Removes screen tear and Input lag
2. Smooth out Frame rate - Frame rate that is jumping up and down say from 100 to 60 etc stays running smooth.
3. Better motion clarity = Less motion blur because frame rate is matching 1to1 with refresh rate

Freesync - Off
1. Screen tear
2. Frame rate at big changes can feel judder effect "Google judder effect"
3. motion clarity = Depends on matching refresh rate 144hz + 144ps will be better less motion blur than 60hz+60fps

We can NOT show Freesync effect or Gsync Effect on videos! All a video will show is screen tear or no screen tear! The benefit from Freesync smoothing out the frame rate will only show to you the user!

So what was the reason for my video? It was there to show how the frame rate feels to me when I was changing it in the console! Reason I was tracking the plane and driving around the track was to show that even at them low frame rates Freesync was still able to keep the game playable but not recommend..

Outside the 40fps you get screen tear and also because the frame rate is so low around 30 or 25fps you get effect motion blur and more judder effect. 40+ remains very smooth! something the video will not show up.
 
What Is Virtual Super Resolution and How Does It Work?

I've written up a forum post and a KB for amd.com on what Virtual Super Resolution is and how it works. Check it out!

Link1
Link2
 
I've written up a forum post and a KB for amd.com on what Virtual Super Resolution is and how it works. Check it out!

Link1
Link2

My gripe with VSR is how it scales. With DSR, I can 4x my resolution, so that gives me 5K (5120x2880) but with VSR, I get a max of 3200x1800. That is pretty poo really in comparison to Nvidia.
 
That's great but.....

Where is the 21.9 res. support? :p

I would also like this!

Has anyone been having any buffering issues with the latest drivers? I'm not sure what is happening but when playing Dirt Rally without Vysnc the framerate is hovering around 80-95 but at certain points (usually when there are more objects) the screen is slowing down/speeding up making it feel like it plays at 10 fps for a second then up to 90 for a second then back to 10 for a second all the while it is reportedly doing 80-90fps.

As soon as I put Vysnc on at 60fps this issue goes away but I can't play every game at 60fps so I've been having issues in other gamers where it has been stuttering. Well I can't really call it stuttering as I think the game is rendering perfectly fine as the audio, timers and such are in sync but the rendered picture slows to a crawl and speeds up each other second. Which then makes the input lag feel horrendous :p

Any ideas what this could be and what I could play with to maybe resolve the issue? I'll try get a video of the issue tonight :)
 
I was expecting Freesync to stop tearing while reducing input large and providing a smoother experience.

I set the framerate to 60fps because I was told Freesync wasn't designed to work at high FPS (despite the monitor supporting 144hz) so I was trying to use a lower FPS to make it more obvious. Shankly did the same thing in his BF4 video.

I have to agree with Shankly, are you deliberately misunderstanding everything?

Freesync eliminates tearing and doesn't have the input lag that vsync introduces. It is completely smooth.

Freesync works between certain ranges, depending on the scaler the manufacturer uses. The BenQ works between 40hz and 144hz. The Asus IPS works between 35 and 90. What that means is that if you have freesync on in the control panel and on in the OSD, you will have increased smoothness and no tearing as long as your frame rate is in that range.

If you are getting high framerates you might not see any difference between freesync on and off. As I said to you in a previous post, both freesync and gsync do their best work at lower framerates where framerate dips are easier to notice. So if your framerate is 60 and it drops to 40, normally that would cause judder/tearing but with freesync on you no longer feel that dip. Whereas if you are gaming at 140fps and it drops to 120fps you might not even notice that.

In your guild wars 2 video where you capped the framerate to 60, you wouldn't notice Freesync doing anything as your system is powerful enough to keep the framerate above 60 nearly all the time.

Rather than stand in the one spot and spin around in circles, why don't you play the game, go to a boss fight where there are lots of peoples and lots of framerate spikes. Then turn freesync on and off and see do you notice the difference.
 
I have to agree with Shankly, are you deliberately misunderstanding everything?

Freesync eliminates tearing and doesn't have the input lag that vsync introduces. It is completely smooth.

Freesync works between certain ranges, depending on the scaler the manufacturer uses. The BenQ works between 40hz and 144hz. The Asus IPS works between 35 and 90. What that means is that if you have freesync on in the control panel and on in the OSD, you will have increased smoothness and no tearing as long as your frame rate is in that range.

If you are getting high framerates you might not see any difference between freesync on and off. As I said to you in a previous post, both freesync and gsync do their best work at lower framerates where framerate dips are easier to notice. So if your framerate is 60 and it drops to 40, normally that would cause judder/tearing but with freesync on you no longer feel that dip. Whereas if you are gaming at 140fps and it drops to 120fps you might not even notice that.

In your guild wars 2 video where you capped the framerate to 60, you wouldn't notice Freesync doing anything as your system is powerful enough to keep the framerate above 60 nearly all the time.

Rather than stand in the one spot and spin around in circles, why don't you play the game, go to a boss fight where there are lots of peoples and lots of framerate spikes. Then turn freesync on and off and see do you notice the difference.

The thing is you say about it being for big changes in framerates (40 to 144 seems like a massive change, but fair play if Freesync can keep that feeling smooth) but my framerates don't change that wildly, they pretty consistent, apart from the occasional massive stutter as seen in my videos, but I suspect the framerate drops so low there not even Freesync will help. So surely that explains why I'm disappointed? Because I'm not experiencing these big framerate fluctuations because my framerate is usually at or near the cap. With DX12 and Vulkan on it's way I'm hoping that I'll continue to play at a higher and possibly smoother framerate due to the API. So in the future I expect to get less use out of Freesync.

So due to all the hype and "game changing" statements I was expecting the effect of Freesync to be more noticeable. There are people with multiple Titans that have said how much of a difference GSync made and how much of a treat Freesync users were in for if it was even close to as good. Now I didn't realise people with 2 or 3 titans running at 1440p would be getting wildly fluctuating framerates in order to see the difference.
 
My gripe with VSR is how it scales. With DSR, I can 4x my resolution, so that gives me 5K (5120x2880) but with VSR, I get a max of 3200x1800. That is pretty poo really in comparison to Nvidia.

I thought with Tonga and Fiji you can get 4K VSR? you have a Fury-X don't you?
 

This is the issue I was talking about before. Check out 0:55 seconds onwards vs 2:37.

I'm not sure why running at 80fps+ is causing loads of strange stutter but Vysnc at 60 is fine :o It never used to do this it was only with the more recent drivers to my knowledge or it could be an issue with Windows 10.
 

This is the issue I was talking about before. Check out 0:55 seconds onwards vs 2:37.

I'm not sure why running at 80fps+ is causing loads of strange stutter but Vysnc at 60 is fine :o It never used to do this it was only with the more recent drivers to my knowledge or it could be an issue with Windows 10.

I have the same issue with bf4 and gta 5 high frames then dropping to 20 fps, Vysnc not sure If i have it on are off tbh, were do I check.

Have ,
Fury x
Samsung 32inch pls 4k monitor.
 
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