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I love how I have to use bandicam to limit my fps to 999 cause otherwise when i load up games like fifa and csgo on my new 390 it just reboots my pc cause fps shoots to like 3000.. Why is the limit on rivatuner 200..?
Dont even get me started on the 95 number in CCC..
Why push frame rates that much? Csgo 300fps is fine and imo 300fps is more than enough for all games.
Well for csgo i dont want a capped fps really because of input, 300 is fine for rest tbh but why is the cap in msi 200? OR am i missing something?
I love how I have to use bandicam to limit my fps to 999 cause otherwise when i load up games like fifa and csgo on my new 390 it just reboots my pc cause fps shoots to like 3000.. Why is the limit on rivatuner 200..?
Dont even get me started on the 95 number in CCC..
Well for csgo i dont want a capped fps really because of input, 300 is fine for rest tbh but why is the cap in msi 200? OR am i missing something?
I sent you a mail Kun.
the noob who talked me into a new amd card instead of going nvidia this time.
slick mother****er ;p
Dial in your overclock, noob.
As I stated, FreeSync only works within a given range. If your frame rate goes above or below that range, you get tearing. Unless you enable vsync, which lets FreeSync do its thing within range, while letting vsync do its thing when out of range. No tearing at any frame rate.
The difference between vsync and FreeSync at precisely 144fps is non-existent. Both entail drawing a new frame every 6.944ms. At 150fps, say, vsync does exactly the same thing - draws a new frame every 6.944ms, but the GPU gets to rest for 0.278ms of that time, having completed the frame early. Without vsync, you still get a new image only every 6.944ms, but now it's partly one frame, and partly the next one - you get tearing. The fragment of the new frame will, it's true, be based on more recent information. But by necessity, that information can be no more than 6.944ms newer than the information that generated the previous frame, and on average less than half that value. You're just not going to notice that. If you see any lag at all, it's due to the monitor itself, or the game engine. At most, the tiny contribution of vsync would push it over the edge of the threshold at which you're capable of noticing a delay.
And if you're already trying to impose a frame rate limit, you're already giving yourself the same time penalty that vsync does when pegged to the maximum frame rate. So just enable both FreeSync and vsync.
What you should do is turn vsync on all the time. When both vsync and FreeSync are enabled, you automatically get FreeSync when the frame rate is within range, and vsync otherwise.
Whats the correct way to use FreeSync, as im still getting tearing (and its doing me nut in!) ?.
Im playing Metro Last Light at the minute, and im still getting it, even though im getting 143fps (capped in Afterburner) its like a ripple effect, had the same in 2033, and also get it now and again in GTA V (all while still in the FreeSync range).
What i do is, i have FreeSync on in the drivers, v-sync off in game, and i use Afterburner to cap my frame-rate to 143, so i stay within the 144.
I did a search looking for some answers, and found a thread over on the AMD forums about getting tearing still with FreeSync, and this was posted as the correct answer.
Also, someone esle posted this.
Now i thought FreeSync, took care of the input lag which v-sync causes, so there was no need to have v-sync enabled in game anymore, and also, providing your within the FreeSync range, you wouldn't get any tearing either.
I use the same has you and they is a couple games I have noticed have issues. CSGO and TF2 and also Fifa 16 if you don't use FRTC in the drivers.
GTA5 I get zero screen tear. I even tested that by alt-tab out switch off freesync go back into game see loads screen tear, switch freesync back on and screen tear is gone.
You pointing out a very interesting debate though. Does Freesync really remove Vsync issues if you have both enabled??
Yeah some games i don't see any tearing (Dying Light for example), i can't remember, but i think Metro LL is capped at 60fps, so maybe thats why im getting it.
Id like to know this too, as FreeSync stops the input lag v-sync causes, so why still have it enabled ?
Its capped at 60fps, just tried it with v-sync enabled in game, and im locked at 59.9.
Im playing the original, not the redux.
Turned v-sync back off in game, but locked the frame-rate to 59 instead via AB, and didn't get any tearing, so must be the issue.
I'll try locking to 70.
EDIT:
Didn't get any at 70 either, 143 must be too high.
I use 135fps max if that helps