I see some of the usual people are still playing bf4. Have they actually managed to fix the issues in bf4 yet? Last time I played (2-3 months ago), performance was really inconsistent as well as things like hit reg. Really put me off playing it Tbh.
Joe....who is this [CTG]TurboViperEyes. He looked epic in a LB on Scrub Zone. Still showed him PTFO the way to play thoughhttp://battlelog.battlefield.com/bf4/battlereport/show/1/553671909845014784/33700099/
Oh so it was him who nicked my little bird...*******![]()
Bloke has got a point in this video but nothing will changeit never does dice doesn't care so we just have to get used to it.
Changed the ammo box to not supply soldiers taking damage (or being supressed) and later until after 1.5 second cooldown
We are unsure about this one (severly). For consistency.
Joe....who is this [CTG]TurboViperEyes. He looked epic in a LB on Scrub Zone. Still showed him PTFO the way to play thoughhttp://battlelog.battlefield.com/bf4/battlereport/show/1/553671909845014784/33700099/
I hate all these changes with the medic and ammo boxes, absolutely pointless, just keep the old way and get rid of the useless small packs. It is just making the infantry gameplay even slower paced.
As usual dice thinking more is better....
If they really want to improve this game then they should take a look at the vehicle choice and amount of vehicles for each map I.e. lacang damn!
Increased looking angle to 80 from 65 (Closer to real life values, prevents jets from circling an AA that can’t engage them)
The medic one I can kind of understand but ammo really....it's painful enough chasing after a support nub spamming GIVE ME AMMO MORON only to now if he does actually give you ammo and someone farts in ur direction that's no ammo for you.
Also they shortened TV missile max range to 750 and 30mm AA cannon to 800mtrs but have now increased 20mm again to 900/1000mtrs (not sure yet) so Heli is gong to get even more raeped by MAA. GG Dice